ZeroK: Cold Take #1 – Why Zero-K? On Steam: https://store.steampowered.com/news/app/334920/view/3868091084290486602This is the start of a blog that I should answer the kinds of questions that people ask from time to time, but in a more polished and retrievable way. Hopefully its intere… Continue Reading →
Unciv: 4.9.4 4.9.4 Stats from followers unique fixed City-state units work with ‘get era’ function Ruleset validation for negative-weight ruin rewards By SomeTroglodyte: Fix crash for trade notifications as Spectator / waiting for player Fix Unit rename popup offe… Continue Reading →
Unciv: 4.9.3 4.9.3 Cities you haven’t bombarded with will auto-bombard at turn end Defeated (no units/cities) hotseat multiplayer no longer appears for turns (‘player X ready’) Console: Nicer available command display By willjallen: Add tech queuing on right-click… Continue Reading →
Wesnoth: Wesnoth 1.17.23 The newest release of the development series, Wesnoth 1.17.23, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.9.2 4.9.2 Console: Added set/remove tile improvement Show available commands on empty command Added add/remove for cities By SomeTroglodyte: Fix OpenAL error Windows Events after application ends Tweak Language Pickers to scroll the selected one into vi… Continue Reading →