Unciv: 4.17.0 4.17.0 AI considers tile damage when deciding on which tile to heal on Fixed building maintenance unique By SomeTroglodyte: Improve ModChecker UI Allow mods with no global uniques, no ruins or no difficulties file AI: better handling of improvement-b… Continue Reading →
Unciv: 4.16.19 4.16.19 AI performance optimization By RobLoach: Fix number popup with commas in the number Add Gain control over [positiveAmount] tiles [cityFilter] Triggerable AI: update getStatDifferenceFromBuilding – By EmperorPinguin Improve ruleset validator -… Continue Reading →
Wesnoth: Wesnoth 1.19.13 The newest release of the new development series, Wesnoth 1.19.13, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #28 – Vehicles and Bots The choice of chassis is far from just cosmetic, it constrains a unit's abilities and design, giving factories a distinct feel that carries through to the battle and terrain.Read it here: https://store.steampowered.com/news/app/334920/view/50733195… Continue Reading →
Unciv: 4.16.18 4.16.18 Sprites do not change to base color when moving Barbarian workers no longer construct improvements modding: Allowed stat reserve to get happiness console: Can set game turn modding validation: Catch empty altases.json file Add [relativeAmount]%… Continue Reading →
Tournament 2025 The widelands dev-team is proud to announce a new tournament. The next release is just behind the door and it is a good tradition to celebrate this with a tournament. The most prominent new feature is trading amongst players, so get your b… Continue Reading →
Unciv: 4.16.17 4.16.17 Increased font size so it looks less blurry on large screens ‘connect road’ works when railroads don’t exist in the ruleset ‘connect road’ acknowledges availability uniques on road/railroad Simplified requirements for adding a new demand By Emp… Continue Reading →
Unciv: 4.16.16 4.16.16 By metablaster: update missing world screen image annotation Table and colors for diplomatic relations between human players in diplomacy screen. Fix automated units not auto upgrading when enabled Fix broken translations By RobLoach: Allow … Continue Reading →
Restricting hg.hedgewars.org We were having a lot of issues with excessive AI bot traffic. This isn’t really unique to us, the entire internet has been struggling with this, and it hits small projects particularly hard. We tried range bans at first of the worst offenders (Huawei… Continue Reading →