Unciv: 4.10.13 4.10.13 Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte… Continue Reading →
ZeroK: Cold Take #7 – Jumpjets and Jumplegs Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483 Continue Reading →
Unciv: 4.10.12 4.10.12 Terraform unique triggerable from improvements By SomeTroglodyte: Right-click/longpress for World screen city buttons Fix some uses of ‘hidden from users’ modifer Fix fortified units upgraded to unfortifyable ones keeping fortification Empire … Continue Reading →
Wesnoth: Wesnoth 1.17.26 The newest release of the development series, Wesnoth 1.17.26, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.10.11 4.10.11 Terraforming unique! ‘Turn this tile into a [terrainName] tile’ Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: Conditional ‘While Researching’ External links: Right-click an… Continue Reading →
Unciv: 4.10.10 4.10.10 By SomeTroglodyte: Great Person Point breakdown UI in city Fix creating odd-width rectangular no-wrap maps By SeventhM: Allow barb camps to function after giving ruins effects Conditional for building in amount of cities AutoAssign Populati… Continue Reading →
Unciv: 4.10.9 4.10.9 Allow lower-case ‘all’ for all filters Initial Civ Personality implementation – By SeventhM By SomeTroglodyte: Autoplay menu cleanup Key binding categories properly sorted in options popup By tuvus: Workers wake up on tile expansion Continue Reading →
ZeroK: Cold Take #6 – Physics vs. Formulas Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887… Continue Reading →
Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g… 4.10.8-jdkTest Continue Reading →
Unciv: 4.10.8 4.10.8 Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: Add unique for increasing price every time it’s built Fix m… Continue Reading →