Unciv: 4.8.19 4.8.19 Modding: Added ‘non-[filter]’ filtering for unit filters, and multi-value filtering to all filters Modding: Added ‘[relativeAmount] Air Interception Range’ unique Dim resources on tiles not immediately visible By SomeTroglodyte: Allow controlli… Continue Reading →
ZeroK: Zero-K v1.11.11.1 – Odin’s Magpies This update introduces two new bombers to fill out the aircraft roster. One is a bit like a light Likho, and another is like a heavy Raven, but there is a lot more to each. Other planes have tweaks and buffs, such as an area reveal ability for Sparrow,… Continue Reading →
Fheroes2: version 1.0.10 Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for d… Continue Reading →
Tanks of Freedom 2: Version 0.5.0 is out Version 0.5.0 of the game is now available! This one is quite big under the hood, as it brings a ton of changes! Major ones include: Game now runs on Godot Engine 4.1 internal testing show up to x4 pe… Continue Reading →
Unciv: 4.8.18 4.8.18 Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: Patch for on-screen keyboard hiding pedia search results Rivers… Moddable Stats and Civilopedia World screen top bar scales down to available width … Continue Reading →
Unciv: 4.8.17 4.8.17 modding: Negative tile damage cannot heal more than max health Mods with atlases that reference non-existent files will no longer cause crashes By SomeTroglodyte: Reorg SpecialistAllocationTable Improved settler AI – By tuvus By SeventhM: Fi… Continue Reading →
Unciv: 4.8.16 4.8.16 Ruleset validation refactor – easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering By SomeTroglodyte: Correct notifications for modded Citadel Music: Fix mini-player showing last tr… Continue Reading →
Unciv: 4.8.15 4.8.15 By tuvus: AI units swap-retreat Melee units are now more likely to attack cities Nukes AI tweaks AI values traded gold using inflation By SomeTroglodyte: Tighten Ruleset validation for Terrain Automated units stay automated after upgrade Fix … Continue Reading →
Unciv: 4.8.14 4.8.14 Allow ‘[stats]’ unique on terrains – By SeventhM By SomeTroglodyte: PolicyPickerScreen description links to Civilopedia Fix music errors on android pause-via-homescreen-button Remove UniqueTarget.Terrain from UniqueType.Stats as there is no im… Continue Reading →
Wesnoth: Wesnoth 1.17.22 The newest release of the development series, Wesnoth 1.17.22, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →