Unciv: 4.8.11 4.8.11 Religion fixes: Great Prophets spawn again Civilian units can get promotions upon being built (Great Mosque of Djenne) Missionaries consumed upon expending all usages By SomeTroglodyte: Fade in/out for City Ambiance Sounds Fix Tutorial loader… Continue Reading →
Unciv: 4.8.10 4.8.10 Performance enhancement for first turn AI settling Modding: Added UnitAction unique type for modder clarity and ruleset validation Converted ‘May enhance a religion’ , ‘May found a religion’ uniques to UnitAction Golden age points decrease wit… Continue Reading →
Unciv: 4.8.9 4.8.9 New online multiplayer no longer stuck when first player is human spectator Modding: Replaced old religion style actions! Paves the way for unit action generalization Mod checker displays all unknown uniques By SomeTroglodyte: Pedia pixel unit… Continue Reading →
Unciv: 4.8.8 4.8.8 performance: Faster ruleset validation Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: AI Open Borders Offer fix Fix Nuke Notification Fix City construction context menu changing Puppets – By… Continue Reading →
Wesnoth: Wesnoth 1.17.21 The newest release of the development series, Wesnoth 1.17.21, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.8.7 4.8.7 Reload images when downloading or removing a mod Better mod compatibility autochanges (remove removed units/improvements correctly) By tuvus: Added ‘civ returned worker’ notification Liberating civ grants open borders By SomeTroglodyte: Reorga… Continue Reading →
Unciv: 4.8.6 4.8.6 Mod checker accepts era for unit type AI Declaration of Friendship rework – By tuvus By SomeTroglodyte: A ‘Status’ column for City Overview Fix maximum window bounds for zoomed-in displays Generic Widget/Provider framework for sortable grids R… Continue Reading →