OpenHV: 20230917 Added new production queue for unarmed utility vehicles. Added a new load screen based on original artwork. Added a larger auto target radius for the bomber pod. Added AI subroutines for using the bomber pod. Added sand to dirt auto-tiling. Added new … Continue Reading →
Unciv: 4.8.5 4.8.5 Removed double notifications and processing of treaties when traded – By tuvus By SomeTroglodyte: Global Constructions Blacklist Prevent selling free buildings Defense against Circular upgrade paths in mods Modding: ‘Receive free [unit] when y… Continue Reading →
Fheroes2: version 1.0.8 Enhance functionality of Load/Save file window Improve AI behavior during battles Expand translation coverage including vertical buttons, missing window titles and font letters Implement terrain transitions in the Editor (accessible only for developer… Continue Reading →
Unciv: 4.8.4 4.8.4 By SeventhM: Fix unique Great Prophets not having the correct cost when buying at an increasing cost Fix free units with a build limit not spawning Fix AI getting stuck when it can’t promote with enough xp Allow the Space key to close Alert pop… Continue Reading →
Unciv: 4.8.3 4.8.3 Allow unique parameters to contain square brackets Library updates for performance and stability Targetting refactor – By Framonti Continue Reading →
Unciv: 4.8.2 4.8.2 performance: Don’t autoupdate stale multiplayer games (more than a week old) Buildings missing from ruleset are removed from loaded games properly By SomeTroglodyte: Fix Map Editor double map holders after ruleset change Improve “does this unit … Continue Reading →
Unciv: 4.8.1 4.8.1 Fixed AI attack targetting – By tuvus By SeventhM: Add unique for a promotion to be free Fix cities getting the resource list of other cities Fix ChangesTerrain unique for base terrains – By SomeTroglodyte Units teleport away from city center w… Continue Reading →
Mindustry: Build 146 Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval units sometimes attempting to pa… Continue Reading →
Mindustry: Build 146 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3680058276590766047]here[/url]. Continue Reading →
Unciv: 4.8.0 4.8.0 By SomeTroglodyte: Civilopedia Search City construction right-click menu Many performance improvements! Pillaged tile improvements – By GeneralWadaling Fix: “Only available” not working properly for religions or transforming/upgrading units -… Continue Reading →