Unciv: 4.18.10 4.18.10 By RobLoach: Add more notifications to Triggerable Uniques Fix Victory Type translations in Civilopedia Fix Wonder Alert without a quote Great Admiral: Add ‘Change Port’ Ability By EmperorPinguin: Adjust luxury resource placement logic thres… Continue Reading →
ZeroK: Cold Take #34 – Build a Navy Take a dive into the mechanics of Zero-K's sea battles. The flat water surface and 3-D underwater movement mechanics present a new set of game design problems and opportunities.Read it here: https://store.steampowered.com/news/app/334920/view/50396… Continue Reading →
Unciv: 4.18.9 4.18.9 Updated Libgdx to 1.14.0 – solving Wayand and Android bugs Fix super-rare bug on bringing in allies when declaring war Fix Leader Titles when with a suffixing title – By RobLoach By SomeTroglodyte: Selecting local mods without preview will now … Continue Reading →
Unciv: 4.18.8 4.18.8 Remove building-improvement if the building is no longer buildable By RobLoach: Add ‘when not stacked with a [mapUnitFilter] unit’ Conditional Fix relevent Civ for within tiles Conditional City Screen: Display Stockpile Amount Available for Cos… Continue Reading →
Unciv: 4.18.7 4.18.7 Improve Civilopedia display of GlobalUniques – By SomeTroglodyte Naval Tradition Policy under Commerce as per Civ V – By JhandeFlores By RobLoach: Fix Ancient Ruins when there are conditionals Add Leader Titles unique Modding/Feature: Allow un… Continue Reading →
Unciv: 4.18.6 4.18.6 Game startup performance improvements Mod preview performance improvements Avoid rare crash concurrent modification when calculating construction costs By RobLoach: Modding: Ancient Ruins can have unit-related conditionals AbsoluteUnits: Add Gr… Continue Reading →
Unciv: 4.18.5 4.18.5 AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as ‘filtering uniques’ By RobLoach: Add Countable: Adopted [poli… Continue Reading →
Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
ZeroK: Cold Take #33 – Give It Slow Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982… Continue Reading →
Unciv: 4.18.3 4.18.3 Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’ Re-added changes for puppet city unique – By Emandac Flash ChatButton on New Chat Messages – By touhidurrr By RobLoach: Add Great Admiral Allow weighted AI dec… Continue Reading →