Unciv: 4.16.15 4.16.15 Fixed Gold being translated in trade offer with peace treaty By metablaster: Improved diagram colors in global politics Fix crash for automated Fighter units Fix automated long range units not heading to enemy city modding: Show status page f… Continue Reading →
Fheroes2: version 1.1.9 Add the ability to set owner color for capturable objects in the Editor Add the Black Cat and Barrel objects Update rendering of spells in battles and fix several rendering issues Improve performance for the Editor and language support Bundle several … Continue Reading →
Unciv: 4.16.14 4.16.14 Mod checking: Catch unexpected validation exceptions Add uniques to remove tile resources and improvements – By RobLoach Upon Ending Golden Age unique – By PLynx01 Fix Civilopedia when opened for a religion-free ruleset without a loaded game – … Continue Reading →
Unciv: 4.16.13 4.16.13 Fixed techs showing ‘0 turns’ and yet not being researched Fixed trigger uniques with broken city filters Only buildable improvements are viable comparisons for determining if a City Center can provide a resource Added ‘era number’, ‘speed modi… Continue Reading →
Wesnoth: Wesnoth 1.18.5 Wesnoth 1.18.5 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Wesnoth: Wesnoth 1.19.12 The newest release of the new development series, Wesnoth 1.19.12, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #27 – Widgets and Gadgets The engine of Zero-K is written in C++, but the fancy UI and mechanics are Lua. This gives us flexibility while designing new mechanics, without sacrificing speed for RTS basics.Read it here: https://store.steampowered.com/news/app/334920/view/50733004… Continue Reading →
Widelands 1.3 First Snow Feature Freeze The First Snow Feature Freeze for the release of Widelands 1.3 will take place on the morning of Tuesday, July 1st, 2025. What does this mean? From then on, no further features and bugfixes will be accepted except those that have been decided to be … Continue Reading →
Unciv: 4.16.12 4.16.12 Modding: Warn of rendering performance problems for split atlases Avoid crash from ‘in this city’ uniques when not applied in the context of a city New countable for adopted policies supports policyFilter – By SomeTroglodyte Added UponLosingC… Continue Reading →