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There are 1,528 posts filed in Strategy (this is page 5 of 153).

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Unciv: 4.18.10

4.18.10
By RobLoach:

Add more notifications to Triggerable Uniques
Fix Victory Type translations in Civilopedia
Fix Wonder Alert without a quote
Great Admiral: Add ‘Change Port’ Ability

By EmperorPinguin:

Adjust luxury resource placement logic thres…

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Games Planet in 4x, Mobile, Strategy | 2025-10-27 | Comment

ZeroK: Cold Take #34 – Build a Navy

Take a dive into the mechanics of Zero-K's sea battles. The flat water surface and 3-D underwater movement mechanics present a new set of game design problems and opportunities.Read it here: https://store.steampowered.com/news/app/334920/view/50396…

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Games Planet in RTS, Strategy | 2025-10-26 | Comment

Unciv: 4.18.9

4.18.9
Updated Libgdx to 1.14.0 – solving Wayand and Android bugs
Fix super-rare bug on bringing in allies when declaring war
Fix Leader Titles when with a suffixing title – By RobLoach
By SomeTroglodyte:

Selecting local mods without preview will now …

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Games Planet in 4x, Mobile, Strategy | 2025-10-23 | Comment

Unciv: 4.18.8

4.18.8
Remove building-improvement if the building is no longer buildable
By RobLoach:

Add ‘when not stacked with a [mapUnitFilter] unit’ Conditional
Fix relevent Civ for within tiles Conditional
City Screen: Display Stockpile Amount Available for Cos…

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Games Planet in 4x, Mobile, Strategy | 2025-10-22 | Comment

Unciv: 4.18.7

4.18.7
Improve Civilopedia display of GlobalUniques – By SomeTroglodyte
Naval Tradition Policy under Commerce as per Civ V – By JhandeFlores
By RobLoach:

Fix Ancient Ruins when there are conditionals
Add Leader Titles unique

Modding/Feature: Allow un…

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Games Planet in 4x, Mobile, Strategy | 2025-10-19 | Comment

Unciv: 4.18.6

4.18.6
Game startup performance improvements
Mod preview performance improvements
Avoid rare crash concurrent modification when calculating construction costs
By RobLoach:

Modding: Ancient Ruins can have unit-related conditionals
AbsoluteUnits: Add Gr…

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Games Planet in 4x, Mobile, Strategy | 2025-10-15 | Comment

Unciv: 4.18.5

4.18.5
AI will not attack cities with no health with siege units
AI will not attack capturable cities with melee units that cannot capture them
Mod checker: conditional tags are accepted as ‘filtering uniques’
By RobLoach:

Add Countable: Adopted [poli…

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Games Planet in 4x, Mobile, Strategy | 2025-10-08 | Comment

Unciv: 4.18.4

4.18.4
Unique validation:

Find possible misspellings for incorrect modifier parameters
Better ‘acceptable modifier for’ validation

By touhidurrr:

Ignore temporary errors when fetching mods list

Memory perf improvements – By Ambeco (new contributor!…

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Games Planet in 4x, Mobile, Strategy | 2025-10-05 | Comment

ZeroK: Cold Take #33 – Give It Slow

Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982…

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Games Planet in RTS, Strategy | 2025-10-05 | Comment

Unciv: 4.18.3

4.18.3
Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’
Re-added changes for puppet city unique – By Emandac
Flash ChatButton on New Chat Messages – By touhidurrr
By RobLoach:

Add Great Admiral
Allow weighted AI dec…

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Games Planet in 4x, Mobile, Strategy | 2025-09-30 | Comment

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