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There are 1,457 posts filed in Strategy (this is page 5 of 146).

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Unciv: 4.16.15

4.16.15
Fixed Gold being translated in trade offer with peace treaty
By metablaster:

Improved diagram colors in global politics
Fix crash for automated Fighter units
Fix automated long range units not heading to enemy city

modding: Show status page f…

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Games Planet in 4x, Mobile, Strategy | 2025-06-11 | Comment

Fheroes2: version 1.1.9

Add the ability to set owner color for capturable objects in the Editor
Add the Black Cat and Barrel objects
Update rendering of spells in battles and fix several rendering issues
Improve performance for the Editor and language support
Bundle several …

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Games Planet in Engine, Strategy, Turnbased | 2025-06-11 | Comment

Unciv: 4.16.14

4.16.14
Mod checking: Catch unexpected validation exceptions
Add uniques to remove tile resources and improvements – By RobLoach
Upon Ending Golden Age unique – By PLynx01
Fix Civilopedia when opened for a religion-free ruleset without a loaded game – …

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Games Planet in 4x, Mobile, Strategy | 2025-06-07 | Comment

Unciv: 4.16.13-patch1

4.16.13-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-06-04 | Comment

Unciv: 4.16.13

4.16.13
Fixed techs showing ‘0 turns’ and yet not being researched
Fixed trigger uniques with broken city filters
Only buildable improvements are viable comparisons for determining if a City Center can provide a resource
Added ‘era number’, ‘speed modi…

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Games Planet in 4x, Mobile, Strategy | 2025-06-02 | Comment

Wesnoth: Wesnoth 1.18.5

Wesnoth 1.18.5 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos…

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Games Planet in Strategy, Turnbased | 2025-06-02 | Comment

Wesnoth: Wesnoth 1.19.12

The newest release of the new development series, Wesnoth 1.19.12, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

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Games Planet in Strategy, Turnbased | 2025-06-02 | Comment

ZeroK: Cold Take #27 – Widgets and Gadgets

The engine of Zero-K is written in C++, but the fancy UI and mechanics are Lua. This gives us flexibility while designing new mechanics, without sacrificing speed for RTS basics.Read it here: https://store.steampowered.com/news/app/334920/view/50733004…

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Games Planet in RTS, Strategy | 2025-06-01 | Comment

Widelands 1.3 First Snow Feature Freeze

The First Snow Feature Freeze for the release of Widelands 1.3 will take place on the morning of Tuesday, July 1st, 2025.
What does this mean?
From then on, no further features and bugfixes will be accepted except those that have been decided to be …

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Games Planet in RTS, Simulation, Strategy | 2025-05-31 | Comment

Unciv: 4.16.12

4.16.12
Modding:

Warn of rendering performance problems for split atlases
Avoid crash from ‘in this city’ uniques when not applied in the context of a city

New countable for adopted policies supports policyFilter – By SomeTroglodyte
Added UponLosingC…

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Games Planet in 4x, Mobile, Strategy | 2025-05-30 | Comment

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