Unciv: 4.5.16 4.5.16 Many many performance improvements! By SomeTroglodyte: Music player controls Continue Reading →
FreeOrion: FreeOrion v0.5 released FreeOrion v0.5 has been released.This is the version of FreeOrion recommended for those who just want to play and enjoy the game. So unless you want to participate in game development or play the latest development version with all the new features (b… Continue Reading →
Mindustry: Build 143 Fixed some keybinds missing translations Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps Fixed a server exploit that allowed users to block others from connecting Made entity sync ne… Continue Reading →
Unciv: 4.5.14 4.5.14 Mods that remove ‘repair’ improvement no longer cause crashes down the line Archipelago creates water again By SomeTroglodyte: TileSet mods can no longer lock user out Obsoleted units replaced in construction queues by Nation-unique upgrades Fi… Continue Reading →
Unciv: 4.5.13 4.5.13 Gold per turn is evaluated less the more turns ‘in the future’ it will be payed Returned Perlin map type By SomeTroglodyte: Map scroll speed Fix MiscLayer not respecting fog of war for spectator More Spectator/Barbarians fixes related to income… Continue Reading →
Wesnoth: Wesnoth 1.17.14 The newest release of the development series, Wesnoth 1.17.14, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.5.12 4.5.12 Spectators no longer affect games they are in Triggered notification text for unit triggers sent correctly By SomeTroglodyte: “Sleep until healed” knows when you can’t Tiny tweak to Max Turns slider By Gualdimar: Better multiplayer button loc… Continue Reading →
Unciv: 4.5.11 4.5.11 Fixed ‘upon gaining unit’ trigger activating for all units modding: ‘Only available when’ applies to beliefs Better promotion positioning in unit overview Stat updates propagate where they didn’t before Hide bombard notification after bombarding… Continue Reading →
hedgewars.org technical issues This website and its related services are currently experiencing various issues due to a sudden loss of server infrastructure. We’ll do our best to restore full functionality as soon as we can. Thank you for your patience [list=1] [*]Update, 2023-… Continue Reading →