Wesnoth: Wesnoth 1.17.16 The newest release of the development series, Wesnoth 1.17.16, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.6.7 4.6.7 Modding: terrainFilter now accommodates nationFilter for tile owner Minor UI improvements Performance improvements – By WhoIsJohannes Allow to reveal explored resources from a city’s demanding resources in CityOverviewTab – By chr56 By SomeTrog… Continue Reading →
Unciv: 4.6.6 4.6.6 Testing: Damage animations on damaged units Units sprites move towards the enemy they’re attacking Removed deprecated settings By WhoIsJohannes: Performance improvements AI does not consider Barbarian as ‘enemy civ’ for ‘should we declare war’ d… Continue Reading →
Unciv: 4.6.5 4.6.5 Solved AI Great Scientist crash Great Merchant doesn’t try to go to unreachable tiles By letstalkaboutdune: AbsoluteUnits – Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman By SomeTroglodyte: Make AI diplomatic marriage safe from… Continue Reading →
Wesnoth: Wesnoth 1.16.9 Wesnoth 1.16.9 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.6.4 4.6.4 Avoid font-related crash Modding: Configurable embarked sight UnitFilter accepts NationFilter (e.g. “vs [England] units”) Resolved image gliches in font icons, hopefully By SomeTroglodyte: Reassign workers when resistance ends or improvement cre… Continue Reading →
Unciv: 4.6.3 4.6.3 Hopefully solved RAM-related crashes Removed more double icons from many places Aircraft attack/move range colors entire tile By WhoIsJohannes: Show garrison in city screen Great people automation Order defeated civs after alive civs even if the… Continue Reading →
OpenHV: 20230416 Fixed game objective not accounting for enemy mining towers in Itrium. Fixed Ramp Buggy being buildable in early missions. Fixed a crash in actor stats export used for balancing. Fixed the make install-man rule on Unix platforms. Fixed system library … Continue Reading →
Unciv: 4.6.2 4.6.2 Added “in this city”, “in other cities” conditionals for city-based uniques More UI cleanup Removed many double / badly-placed icons Tileset no longer reverts on Android after restarting game Solved randomness issues with Retreat chance and unit … Continue Reading →
VCMI 1.2.0 released Biggest update yet! VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug fixes. This time w… Continue Reading →