Wesnoth: Wesnoth 1.17.24 The newest release of the development series, Wesnoth 1.17.24, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.9.10 4.9.10 Add remove unit promotion unique – By PLynx01 Fix key bindings in edge case – By SomeTroglodyte By remdu: Coast spread algorithm don’y initialize with non naturally generated terrain Stop movement on Path Blocked – By itanasi Only units that … Continue Reading →
ZeroK: Cold Take #2 – Quant’s Rule Read it here: https://store.steampowered.com/news/app/334920/view/3875973926280115015There are going to be a few posts on fundamentals as it is hard to discuss anything else without them. Also, the header image at the top of the post may have fallen of… Continue Reading →
Unciv: 4.9.9 4.9.9 Finally deprecated old religion uniques By SeventhM: Avoid crash in mod checker for mods with undefined tech requirements Fix stats from tileFilter unique not working on improvements Add damage dealing unit trigger Fix not getting unique unit fr… Continue Reading →
Unciv: 4.9.8 4.9.8 Add new map types – By remdu Avoid ANRs when users select mods that take above 500ms to run checks on Add warning when buying a religious unit not of your religion – By WhoIsJohannes Allow arbitrary victory types for AI policy picking – By Sev… Continue Reading →
ZeroK: Zero-K v1.11.12.0 – Fire is Hot This update adds fancy new flame effects, a Blastwing rework (it still sets things on fire) and a thermite bomb for Odin. It also has balance changes ranging from Metal Extractor to Disco Rave Party, and a bunch of features, fixes, and performance impr… Continue Reading →
Unciv: 4.9.7 4.9.7 Allow city conditionals on units to upgrade to Captured military units trigger a notification for the target civ Fixed city-state type coloring ‘Can instantly construct a [improvementFilter] improvement’ works with improvementFilter Allow conditi… Continue Reading →
Unvanquished 0.54.1 is here We are pleased to announce the release of Unvanquished 0.54.1! This release is mostly meant as a technical update. The purpose is to deliver to people various much-needed and long-overdue fixes, especially the following engine ones: Some rendering fixe… Continue Reading →
Widelands 1.2 First Snow Feature Freeze … is now in place. The First Snow Feature Freeze for the release of Widelands 1.2 has taken place on the evening of Sunday, the 31st of December, 2023. What does this mean? From now on, no further features and bugfixes will be accepted except those … Continue Reading →
Looking for an OpenGL and C++ developer (let’s do portals!) We are looking for OpenGL wizards with C++ abilities! 🧙♂️️ We are looking for someone who can help us to finish our portal implementation, especially the blending of portals with other textures. The Dæmon engine is a game engine written in C++ histori… Continue Reading →