VCMI 1.4.0 released VCMI 1.4.0 releasedAnother major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cle… Continue Reading →
VCMI 1.4.0 released Another major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cleaning up some unint… Continue Reading →
Unciv: 4.9.6 4.9.6 Connect roads automation – By willjallen Fix not getting unique unit from tile based free unit trigger – By SeventhM By Ouaz: Fix Carthage civilopedia article Add ‘UI tips’ civilopedia article Continue Reading →
Unciv: 4.9.5: Fix failing tests (#10660) 4.9.5 Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements – By SeventhM Preparation for multiple required uniques per ruleset object – By dHannasch Fixed trading with city-state throug… Continue Reading →
ZeroK: Cold Take #1 – Why Zero-K? On Steam: https://store.steampowered.com/news/app/334920/view/3868091084290486602This is the start of a blog that I should answer the kinds of questions that people ask from time to time, but in a more polished and retrievable way. Hopefully its intere… Continue Reading →
Unciv: 4.9.4 4.9.4 Stats from followers unique fixed City-state units work with ‘get era’ function Ruleset validation for negative-weight ruin rewards By SomeTroglodyte: Fix crash for trade notifications as Spectator / waiting for player Fix Unit rename popup offe… Continue Reading →
Unciv: 4.9.3 4.9.3 Cities you haven’t bombarded with will auto-bombard at turn end Defeated (no units/cities) hotseat multiplayer no longer appears for turns (‘player X ready’) Console: Nicer available command display By willjallen: Add tech queuing on right-click… Continue Reading →