Unciv: 4.6.6 4.6.6 Testing: Damage animations on damaged units Units sprites move towards the enemy they’re attacking Removed deprecated settings By WhoIsJohannes: Performance improvements AI does not consider Barbarian as ‘enemy civ’ for ‘should we declare war’ d… Continue Reading →
Unciv: 4.6.5 4.6.5 Solved AI Great Scientist crash Great Merchant doesn’t try to go to unreachable tiles By letstalkaboutdune: AbsoluteUnits – Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman By SomeTroglodyte: Make AI diplomatic marriage safe from… Continue Reading →
Wesnoth: Wesnoth 1.16.9 Wesnoth 1.16.9 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.6.4 4.6.4 Avoid font-related crash Modding: Configurable embarked sight UnitFilter accepts NationFilter (e.g. “vs [England] units”) Resolved image gliches in font icons, hopefully By SomeTroglodyte: Reassign workers when resistance ends or improvement cre… Continue Reading →
Unciv: 4.6.3 4.6.3 Hopefully solved RAM-related crashes Removed more double icons from many places Aircraft attack/move range colors entire tile By WhoIsJohannes: Show garrison in city screen Great people automation Order defeated civs after alive civs even if the… Continue Reading →
OpenHV: 20230416 Fixed game objective not accounting for enemy mining towers in Itrium. Fixed Ramp Buggy being buildable in early missions. Fixed a crash in actor stats export used for balancing. Fixed the make install-man rule on Unix platforms. Fixed system library … Continue Reading →
Unciv: 4.6.2 4.6.2 Added “in this city”, “in other cities” conditionals for city-based uniques More UI cleanup Removed many double / badly-placed icons Tileset no longer reverts on Android after restarting game Solved randomness issues with Retreat chance and unit … Continue Reading →
VCMI 1.2.0 released Biggest update yet! VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug fixes. This time w… Continue Reading →
VCMI 1.2.0 released VCMI 1.2.0 releasedBiggest update yet!VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug … Continue Reading →
Unciv: 4.6.1 4.6.1 All game object images shown in text! ‘Display’ options subcatagorized – kudos @Ouaz By WhoIsJohannes: highlight suitable city-founding tiles Show replay after 50 turns Charts improvements By SomeTroglodyte: Fix startBias regional assignments … Continue Reading →