Unciv: 4.5.14 4.5.14 Mods that remove ‘repair’ improvement no longer cause crashes down the line Archipelago creates water again By SomeTroglodyte: TileSet mods can no longer lock user out Obsoleted units replaced in construction queues by Nation-unique upgrades Fi… Continue Reading →
Unciv: 4.5.13 4.5.13 Gold per turn is evaluated less the more turns ‘in the future’ it will be payed Returned Perlin map type By SomeTroglodyte: Map scroll speed Fix MiscLayer not respecting fog of war for spectator More Spectator/Barbarians fixes related to income… Continue Reading →
Wesnoth: Wesnoth 1.17.14 The newest release of the development series, Wesnoth 1.17.14, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.5.12 4.5.12 Spectators no longer affect games they are in Triggered notification text for unit triggers sent correctly By SomeTroglodyte: “Sleep until healed” knows when you can’t Tiny tweak to Max Turns slider By Gualdimar: Better multiplayer button loc… Continue Reading →
Unciv: 4.5.11 4.5.11 Fixed ‘upon gaining unit’ trigger activating for all units modding: ‘Only available when’ applies to beliefs Better promotion positioning in unit overview Stat updates propagate where they didn’t before Hide bombard notification after bombarding… Continue Reading →
hedgewars.org technical issues This website and its related services are currently experiencing various issues due to a sudden loss of server infrastructure. We’ll do our best to restore full functionality as soon as we can. Thank you for your patience [list=1] [*]Update, 2023-… Continue Reading →
hedgewars.org technical Issues This website and its related services are currently experiencing various issues due to a loss of server infrastructure. We’ll do our best to restore full functionality as soon as we can. Thank you for your patience Continue Reading →
Unciv: 4.5.10 4.5.10 Tilesets: Separated unexplored tiles from not visible tiles Add city size (population) to TradeOffer.kt – By WhoIsJohannes By SomeTroglodyte: Fixed header in city detailed stats popup Map editor explorable with arrow keys Fix Garrison bonus log… Continue Reading →
ZeroK: Zero-K v1.11.3.0 – Visible Slowdown This update introduces Zeno, the 5th missile for the Missile Silo, which homes onto a target, hits it for a massive dose of slow damage, and then leaves lingering slow in the surrounding area. Another major change is an increase in general unit visibil… Continue Reading →
Unciv: 4.5.9 4.5.9 UI: Mod checker tab aligns mods Modding: Units from triggers respect “limited to [amount] per civilization” Added notification for several unit triggers ‘upon being defeated’ applies to destroyed civilians as well By SomeTroglodyte: Show garri… Continue Reading →