Fheroes2: version 1.0.9 Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map Add the ability to confirm actions in battle for touch devices Use the “continue movement” button on the Adventure Map… Continue Reading →
Unciv: 4.8.12 4.8.12 Automated units can fortify/set up/other actions AI now uses free tech points – By tuvus By SomeTroglodyte: Align ruleset icons in text to font metrics Continue Reading →
Unciv: 4.8.11 4.8.11 Religion fixes: Great Prophets spawn again Civilian units can get promotions upon being built (Great Mosque of Djenne) Missionaries consumed upon expending all usages By SomeTroglodyte: Fade in/out for City Ambiance Sounds Fix Tutorial loader… Continue Reading →
Unciv: 4.8.10 4.8.10 Performance enhancement for first turn AI settling Modding: Added UnitAction unique type for modder clarity and ruleset validation Converted ‘May enhance a religion’ , ‘May found a religion’ uniques to UnitAction Golden age points decrease wit… Continue Reading →
Unciv: 4.8.9 4.8.9 New online multiplayer no longer stuck when first player is human spectator Modding: Replaced old religion style actions! Paves the way for unit action generalization Mod checker displays all unknown uniques By SomeTroglodyte: Pedia pixel unit… Continue Reading →
Unciv: 4.8.8 4.8.8 performance: Faster ruleset validation Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: AI Open Borders Offer fix Fix Nuke Notification Fix City construction context menu changing Puppets – By… Continue Reading →