Unciv: 4.4.19 4.4.19 By Gualdimar: Limit camera movement within explored region modding: Added “upon gaining a [unitFilter] unit” trigger condition Added religion state conditionals Reload world screen after tileset/unitset change from in main menu screen – Ryg-… Continue Reading →
Unciv: 4.4.18 4.4.18 By vegeta1k95: Modding: allow mods to supply custom fonts Fix TextureArraySpriteBatch missing method issue By Gualdimar: Option to disable max zoom limit Slider tip permanent by default Better error message for multiplayer games that get cor… Continue Reading →
Mindustry: Build 142 Another minor maintenance release – the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc. Actually fixed host research not syncing to clients correctly (for real this time) Fixed Steam workshop maps displayi… Continue Reading →
Mindustry: Build 142 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3648515515984340231]here[/url]. Continue Reading →
Unciv: 4.4.17 4.4.17 Added Undo button for unit moves! Better trade screen for portrait mode “Gift” trades to AI civs make them more friendly towards you Add improvement action image to workers actively building improvement Replace settlers with modded worker-like u… Continue Reading →
Unciv: 4.4.16 4.4.16 Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB By Gualdimar: Display pending trades in trade overview Fixed unit upgrade check Desktop: world camera autoscroll, selectable window mode – By vegeta1k95 Continue Reading →
Unciv: 4.4.15 4.4.15 Tile improvements can now have pillaged versions of images By vegeta1k95: Blockade mechanics Out-of-move units are half-opaque relative to base setting Fix selection opacity for non-full-opaque flags. Experimental: mitigate texture swapping wit… Continue Reading →
Unciv: 4.4.14 4.4.14 Fixed Guruship belief By vegeta1k95: Mod sizes are updated to proper values upon selection Fix UI bugs Fix centering of unit HP bar Improvements to construction table AbsoluteUnits – Berserker, Samurai, Longswordsman v2 – By letstalkaboutdune… Continue Reading →
OpenHV: 20230212 Added Ramp Buggy (Yuruki) to mirror Bomber Pod (Synapol) Added Sniper exclusivity for Synapol. Added Elite pod exclusivity for Yuruki. Added soundtrack Empty Streets by Tim Beek. Fixed UI calling infantry scouts instead of pods. Fixed the order of the… Continue Reading →