Tanks of Freedom 2: Version 0.5.0 is out Version 0.5.0 of the game is now available! This one is quite big under the hood, as it brings a ton of changes! Major ones include: Game now runs on Godot Engine 4.1 internal testing show up to x4 pe… Continue Reading →
Unciv: 4.8.18 4.8.18 Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: Patch for on-screen keyboard hiding pedia search results Rivers… Moddable Stats and Civilopedia World screen top bar scales down to available width … Continue Reading →
Unciv: 4.8.17 4.8.17 modding: Negative tile damage cannot heal more than max health Mods with atlases that reference non-existent files will no longer cause crashes By SomeTroglodyte: Reorg SpecialistAllocationTable Improved settler AI – By tuvus By SeventhM: Fi… Continue Reading →
Unciv: 4.8.16 4.8.16 Ruleset validation refactor – easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering By SomeTroglodyte: Correct notifications for modded Citadel Music: Fix mini-player showing last tr… Continue Reading →
Unciv: 4.8.15 4.8.15 By tuvus: AI units swap-retreat Melee units are now more likely to attack cities Nukes AI tweaks AI values traded gold using inflation By SomeTroglodyte: Tighten Ruleset validation for Terrain Automated units stay automated after upgrade Fix … Continue Reading →
Unciv: 4.8.14 4.8.14 Allow ‘[stats]’ unique on terrains – By SeventhM By SomeTroglodyte: PolicyPickerScreen description links to Civilopedia Fix music errors on android pause-via-homescreen-button Remove UniqueTarget.Terrain from UniqueType.Stats as there is no im… Continue Reading →
Wesnoth: Wesnoth 1.17.22 The newest release of the development series, Wesnoth 1.17.22, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
ZeroK: Zero-K v1.11.10.0 This is a hotfix release for an engine bug that could be used to place geos anywhere.Modding Units can now be tinted, rescaled and made glowing via customparams: model_tint = "1.0 0.5 0.0" — R G B model_glow = "0.1 0.2 0.3 1.0&… Continue Reading →
0AD: Leadership Changes Stan` is stepping down as leader of the project. You can see his retirement post here: https://wildfiregames.com/forum/topic/108607-leadership-changes/#comment-558009 Continue Reading →
Unciv: 4.8.13 4.8.13 By SeventhM: Fix auto assign production not working after a building is built Fix consuming resources not being affected by conditionals By SomeTroglodyte: Allow games with zero researched techs to be ‘before’ the Ancient Era Minor Fix: Victo… Continue Reading →