Tanks of Freedom 2: Version 0.3.1 is out Version 0.3.1 of the game is now available! This small update brings in a couple of quality of life changes: Cleaned-up Settings window Added on-screen controls help (togglable in Settings) Game no lo… Continue Reading →
Unciv: 4.4.7 4.4.7 AI battle automation vastly improved for taking over cities AI automation: Don’t nuke cities that we’re already winning against By vegeta1k95: Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics Optimized Bor… Continue Reading →
Unvanquished 0.54, ARMed and dangerous Happy new year, Unvanquished 0.54 is there! 🎉 Many bugs were fixed as usual, the game can now run on Linux ARM devices, navigation meshes for bot navigation are now generated in game, bots were improved, and Sweet joined the team… Let’s talk mor… Continue Reading →
Unciv: 4.4.6 4.4.6 Fixed Android custom location save Fixed ‘infinite stat’ from city-states Clearer city tiles Do not allow placing of ‘repair’ in map editor Fixed spawn ignoring i/4 of the map Better main menu map Modding: allow roads/railroads with no required … Continue Reading →
Tanks of Freedom 2: Version 0.3.0 is out Version 0.3.0 of the game is now available! It brings a ton of new content and features: Jade Twilight campaign Team-based skirmishes Game translations (EN and PL) Saving and Loading, autosaves Online… Continue Reading →
Tanks of Freedom 2: Version 0.3.0 is out Version 0.3.0 of the game is now available! It brings a ton of new content and features: Jade Twilight campaign Team-based skirmishes Game translations (EN and PL) Saving and Loading, autosaves Online… Continue Reading →
Unciv: 4.4.5 4.4.5 Modding: Added “upon discovering a Natural Wonder”, “upon founding a city” triggers Added conditionals for above and below resource amounts Great general unique accepts conditionals – @SpacedOutChicken Allow placing Barbarian encampments in map… Continue Reading →
Wesnoth: Wesnoth 1.16.8 Wesnoth 1.16.8 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.4.4 4.4.4 Better generation for all map types Include forked repos in github search – By FiretronP75 AI doesn’t declare war until it’s sufficiently built up Continue Reading →
ZeroK: Zero-K v1.11.1.0 – Extra Gridding This patch has an engine update, some superweapon tweaks, and extra gridding. Strider Hub now requires 50 grid energy. This is targeted at rushes in big team games, as every other use of Strider Hub should not have trouble finding 50 energy. The engine… Continue Reading →