Unciv: 4.4.17 4.4.17 Added Undo button for unit moves! Better trade screen for portrait mode “Gift” trades to AI civs make them more friendly towards you Add improvement action image to workers actively building improvement Replace settlers with modded worker-like u… Continue Reading →
Unciv: 4.4.16 4.4.16 Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB By Gualdimar: Display pending trades in trade overview Fixed unit upgrade check Desktop: world camera autoscroll, selectable window mode – By vegeta1k95 Continue Reading →
Unciv: 4.4.15 4.4.15 Tile improvements can now have pillaged versions of images By vegeta1k95: Blockade mechanics Out-of-move units are half-opaque relative to base setting Fix selection opacity for non-full-opaque flags. Experimental: mitigate texture swapping wit… Continue Reading →
Unciv: 4.4.14 4.4.14 Fixed Guruship belief By vegeta1k95: Mod sizes are updated to proper values upon selection Fix UI bugs Fix centering of unit HP bar Improvements to construction table AbsoluteUnits – Berserker, Samurai, Longswordsman v2 – By letstalkaboutdune… Continue Reading →
OpenHV: 20230212 Added Ramp Buggy (Yuruki) to mirror Bomber Pod (Synapol) Added Sniper exclusivity for Synapol. Added Elite pod exclusivity for Yuruki. Added soundtrack Empty Streets by Tim Beek. Fixed UI calling infantry scouts instead of pods. Fixed the order of the… Continue Reading →
Unciv: 4.4.13 4.4.13 Enemy indicator, city culture hex outline + misc – By vegeta1k95 Fixed air sweep crash Some modifications for performance optimization – By lishaoxia1985 modding: conditionally-unbuildable buildings display their cost Can no longer ‘upgrade unit… Continue Reading →
Fheroes2: version 1.0.1 fix many monster and spell animations in battle, even those present the original game add “fh2 Toolset” for Android devices to help to setup the game and also to manage save files speed up rendering in multiple places within the game update multiple t… Continue Reading →