Unciv: 4.7.17 4.7.17 Free naval units are always added to coastal cities Can offer Research agreements with gold, if other civ can’t cover the cost – By tuvus By SomeTroglodyte: Can select tile north of city for bombarding Fixed ‘Transfer Movement’ stopping healin… Continue Reading →
Unciv: 4.7.16 4.7.16 Undo button in Multiplayer no longer changes ‘next turn’ button By SomeTroglodyte: Fix minimum votes needed for a diplomatic victory Mods can add Victory illustrations Add setting for unit upgrades for automated units – By jlmcdonnell By huck… Continue Reading →
OpenHV: 20230820 Added a load screen stripe 🚧 and added back the logo. Added new map Tyrian Sun. 🌇 Added a timer for orbital railgun strikes. ⌚ Added new map Octaflake. ❄️ Added terrain type overlay to the dropdown and added a hotkey to the editor. Added a deploy anim… Continue Reading →
Unciv: 4.7.15 4.7.15 By tuvus: Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary – By SomeTroglodyte Add “Im… Continue Reading →
Warzone2100: New Maps Database! Announcing the (new) Warzone 2100 Maps Database!https://maps.wz2100.netFind, download, and share new maps for Warzone 2100. Search, sort, and dig into map details.For map-makers: get ready, set, and submit your maps!This is yet another step in the lon… Continue Reading →
Fheroes2: version 1.0.7 Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage Translate many in-game buttons and fix rendering for multiple windows Fix event handling and fog discovery by human and AI heroes Expand Android Toolset to su… Continue Reading →
Unciv: 4.7.14 4.7.14 Improvements from buildings can activate ‘take over adjacent tiles’ unique Safeguard against Github connection errors AI: Better policy selection Finer-tuned Food ranking vs other stats for cities Build melee naval units to defend coastal citie… Continue Reading →
Unciv: 4.7.13 4.7.13 Improvement improvements! More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) ‘Create improvement’ uniques can create roads and remove features Set initial screen color on Desktop so it’s not b… Continue Reading →
Wesnoth: Wesnoth 1.16.10 Wesnoth 1.16.10 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mo… Continue Reading →