Tanks of Freedom 2: Version 0.3.0 is out Version 0.3.0 of the game is now available! It brings a ton of new content and features: Jade Twilight campaign Team-based skirmishes Game translations (EN and PL) Saving and Loading, autosaves Online… Continue Reading →
Tanks of Freedom 2: Version 0.3.0 is out Version 0.3.0 of the game is now available! It brings a ton of new content and features: Jade Twilight campaign Team-based skirmishes Game translations (EN and PL) Saving and Loading, autosaves Online… Continue Reading →
Unciv: 4.4.5 4.4.5 Modding: Added “upon discovering a Natural Wonder”, “upon founding a city” triggers Added conditionals for above and below resource amounts Great general unique accepts conditionals – @SpacedOutChicken Allow placing Barbarian encampments in map… Continue Reading →
Wesnoth: Wesnoth 1.16.8 Wesnoth 1.16.8 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.4.4 4.4.4 Better generation for all map types Include forked repos in github search – By FiretronP75 AI doesn’t declare war until it’s sufficiently built up Continue Reading →
ZeroK: Zero-K v1.11.1.0 – Extra Gridding This patch has an engine update, some superweapon tweaks, and extra gridding. Strider Hub now requires 50 grid energy. This is targeted at rushes in big team games, as every other use of Strider Hub should not have trouble finding 50 energy. The engine… Continue Reading →
Unciv: 4.4.3 4.4.3 Version 800! Can pick a policy with enough culture even if you have no cities Korea’s unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigge… Continue Reading →
Unciv: 4.4.2 4.4.2 Added trigger conditions framework! Advanced game options hidden by default for faster initial game Great prophets do not spawn to pantheons that cannot become religions Fixed Reliquary belief Continue Reading →
Unciv: 4.4.1 4.4.1 New tile visibility framework! Differentiated attackable from visible tiles per Civ V Tiles 1 step out of bounds of visibility are visible if they’re higher than current tile Higher tiles can be visible beyond non-visible, hidden tiles Damage b… Continue Reading →
Wesnoth: Wesnoth 1.17.12 The newest release of the development series, Wesnoth 1.17.12, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →