Unciv: 4.4.15 4.4.15 Tile improvements can now have pillaged versions of images By vegeta1k95: Blockade mechanics Out-of-move units are half-opaque relative to base setting Fix selection opacity for non-full-opaque flags. Experimental: mitigate texture swapping wit… Continue Reading →
Unciv: 4.4.14 4.4.14 Fixed Guruship belief By vegeta1k95: Mod sizes are updated to proper values upon selection Fix UI bugs Fix centering of unit HP bar Improvements to construction table AbsoluteUnits – Berserker, Samurai, Longswordsman v2 – By letstalkaboutdune… Continue Reading →
OpenHV: 20230212 Added Ramp Buggy (Yuruki) to mirror Bomber Pod (Synapol) Added Sniper exclusivity for Synapol. Added Elite pod exclusivity for Yuruki. Added soundtrack Empty Streets by Tim Beek. Fixed UI calling infantry scouts instead of pods. Fixed the order of the… Continue Reading →
Unciv: 4.4.13 4.4.13 Enemy indicator, city culture hex outline + misc – By vegeta1k95 Fixed air sweep crash Some modifications for performance optimization – By lishaoxia1985 modding: conditionally-unbuildable buildings display their cost Can no longer ‘upgrade unit… Continue Reading →
Fheroes2: version 1.0.1 fix many monster and spell animations in battle, even those present the original game add “fh2 Toolset” for Android devices to help to setup the game and also to manage save files speed up rendering in multiple places within the game update multiple t… Continue Reading →
Unciv: 4.4.12 4.4.12 Resolved “dead population working tiles” bug Order indicators in TechScreen like original Civ V – By lishaoxia1985 By Gualdimar: Fixed the display of political relations Modding: fixed +percentage resource unique Pillaged improvements no longer… Continue Reading →
Unciv: 4.4.11 4.4.11 AI tweaks for better targeting Cannot alter city build queue in between turns Fixed ‘destroy civilian unit before attack’ crash Terrain-Specific Natural Wonder Sprite Support – By OptimizedForDensity By vegeta1k95: City Screen improvements Fix… Continue Reading →