Wesnoth: Wesnoth 1.16.7 Wesnoth 1.16.7 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.4.0 4.4.0 Fixed battle table uneven when only one side has modifiers “Street fighter” style of health bars, different colors for ‘definite damage’ and ‘possible damage’ Pathfinding avoids embarkation when possible Modding: ‘transform’ action – by itanasi C… Continue Reading →
0AD: The next alpha of 0 A.D. will feature an experimental Vulkan backend! The next alpha of 0 A.D. will feature an experimental Vulkan backend! You can test it and report bugs by downloading the development version of the game. More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comme… Continue Reading →
Unciv: 4.3.21 4.3.21 Notifications sorted by category Game speed affects additional aspects Better bonus resource color Better nation colors Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform Fixe… Continue Reading →
Mindustry: Build 141 This is a minor release aimed at fixing various bugs and balancing issues with 7.0. Fixed many various crashes Fixed world message being replaceable Fixed various Serpulo sectors having no waves Fixed inaccessible resources under blocks appearing in se… Continue Reading →
Mindustry: Build 141 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/5310340507196005937]here[/url]. Continue Reading →
Unciv: 4.3.20 4.3.20 Show numbers on attack damage and final strength comparison for battles Changed Windows icon for Unciv to new icon Unit icons no longer overlap unit action images, improved render time for unit images MoveTo image visible AbsoluteUnits – Unique … Continue Reading →
Unciv: 4.3.19 4.3.19 Updated Unciv Android icons Performance improvement for automated units looking for cities to connect Popup for multiplayer when someone else has won Politics shortcut fix Limit the number of workers an AI creates Sleeping units wake if there’s … Continue Reading →
Unciv: 4.3.18 4.3.18 Units are not displaced to enemy land when kicked out of borders Fixed edge-case crash – one city challenge when conquering capital and enemy has only puppeted cities left UI: Better unit table Fix Faith tutorial text By vegeta1k95: Rework of P… Continue Reading →