Naval Tournament 2023 Ahoy, The long wanted feature of naval warfare is now in a state to be intensively tested by the community. So I am glad to announce that our tournament of this year will be a naval tournament. Subscrioptions are open now. Tournamen… Continue Reading →
Widelands Naval Battle Royale Events To prepare for the upcoming Tournament I propose to have regular Naval Battle Royale events on sunday evenings at 19:30 CET. See the related thread for details. If you plan to participate please let us know in the thread for us to be able to… Continue Reading →
Unciv: 4.7.4 4.7.4 Zoom in/out of history charts – By JackRainy Removing old buildings on enemy capital (when not last city) no longer crashes Liberating city with multiple units in it no longer errors By SomeTroglodyte: Fixed ruleset error crashes Fixed loading … Continue Reading →
ZeroK: Zero-K v1.11.6.5 – Sudden Death This is mostly a small fixes update for the previous patch. It has a few balance chanegs and features though. Most notable are a slight Redback nerf and a sudden death mode. The sudden death mode might see use in the upcoming tournament to put a cap on… Continue Reading →
Wesnoth: Wesnoth 1.17.18 & Wesnoth’s 20th anniversary The newest release of the development series, Wesnoth 1.17.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
ZeroK: 1v1 Tournament July 8th 2023 With Prize Money! Duelers, brawlers, fighters, lordsSing with me these mighty cordsIt's the day to ravage lobstersSmash machines and purge all toasters!There will be a 1v1 tournament at 19:00 UTC on Saturday July 8th – Click on the link to see the tournament thread … Continue Reading →
Unciv: 4.7.3 4.7.3 Linked Unit Types and Promotions in Civilopedia Added new unique – “Automatically built in all cities where it is buildable” By SeventhM: Added unique “May travel on Water tiles without embarking” Change the default cost of buildings and the def… Continue Reading →
Mindustry: Build 145 Fixed logic icons for certain content being squished Fixed a freeze caused by stack routers Fixed Base AI not working sometimes Fixed mods not being able to override UI images Fixed map flags added in objectives not syncing Fixed a crash related to ed… Continue Reading →
Mindustry: Build 145 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3675547701016637353]here[/url]. Continue Reading →
OpenHV: 20230618 Added new towers for Crater Defense mission and added more enemies. Added a default radar for all mini-game missions. Added a toggle to Hacker Tank shrouding to avoid information leaks. Added smoke instead of sparks to damaged aircraft. Added a duplic… Continue Reading →