0AD: Vote for us! Please vote for us for the indie of the year award hosted by IndieDB and sponsored by Mod.io! Head over to https://www.indiedb.com/games/0-ad and cast your vote! Continue Reading →
Unciv: 4.3.5 4.3.5 Made yields smaller so heavy yields look better on tiles Modding improvements: buildingName -> buildingFilter in all possible unique types improvement uniques can be assigned to tilefilter “Occurs at temperature between [amount] and [amount] … Continue Reading →
Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →
ZeroK: Zero-K v1.10.11.3 – Factory Loitering and Engine Update We have been testing an engine update since Wednesday, and this time it seems stable enough to adopt. The update corresponds to about ten months of work and mostly involves the graphics backend. As a result, performance has improved for many people and… Continue Reading →
Unciv: 4.3.3 4.3.3 Resolved map latency when city-states exist Fixed city-state type in civilopedia ‘impossible’ worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix … Continue Reading →