Unciv: 4.2.20 4.2.20 Main map and mini-map no longer show unexplored tiles! New “Unitset” option translatable – By Ouaz Renamed AbsoluteUnits unitset @letstalkaboutdune Automated workers no longer try to improve enemy tiles White lines in menus no longer change widt… Continue Reading →
Unciv: 4.2.19 4.2.19 Fixed promotions for mods conflicting with base ruleset promotions Added unitset selection to options menu – By GGGuenni Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so Absolute Units – U… Continue Reading →
Fheroes2: version 0.9.21 improve AI logic for army distribution and object’s priority evaluation add initial support of Android devices generate proper UI elements which support translations add Dutch, Hungarian, Czech languages and update multiple existing translations fix m… Continue Reading →
Mindustry: Mindustry 7.0 Released 7.0, an update that has been in development for more than 1.5 years, is finally here.As with earlier major updates, there are too many changes to list in a single post – these are just the highlights.The Erekir Campaign An entirely new planet, with it… Continue Reading →
Unciv: 4.2.18 4.2.18 Fixed mod promotions conflicting with existing promotion locations Fixed rare thread crashes Added many new before/after X turns and before/after Pantheon conditionals Generalized ruins reward limitations with “only available when” Unique Misspe… Continue Reading →
Unciv: 4.2.17 4.2.17 Added layout option for promotions, added promotion layout for G&K Added AbsoluteUnits as default units for Hexarealm tileset 😀 Continue Reading →
Warzone2100: 4.3 – The “Easy” Update With over 630 commits since the last release, it’s time for Warzone 2100 v4.3.1!This release includes a new “Super Easy” campaign difficulty mode, texture compression support, an additional new “Aftermath” soundtrack from Lupus-Mechanicus, model and r… Continue Reading →
Warzone2100: 4.3 – The “Easy” Update With over 630 commits since the last release, it’s time for Warzone 2100 v4.3.1!This release includes a new “Super Easy” campaign difficulty mode, texture compression support, an additional new “Aftermath” soundtrack from Lupus-Mechanicus, model and r… Continue Reading →
OpenHV: 20221030 Added the Ore Smelter to be the hacker pod counterpart. Added Grass/Sand/Snow to Tech transitions. Added the Flag 🏴 Post to act as a strategic victory point. Added new artwork for faction-specific gun turrets. Fixed cube hunter starting unit deploying… Continue Reading →
Unciv: 4.2.16 4.2.16 Automated workers no longer improve unworkable tiles Improved construction AI choices By nacro711072: fix wrong glyph when switch between different mod. Fixed another memory leak check whether the city has been a puppet in “Pick construction” a… Continue Reading →