Unciv: 4.16.7 4.16.7 Countable can accept arbitrary mathematical Expressions – Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation! Added ‘search mods’ in new game screen and mod checker Fixed bugs in unique validation and in countable … Continue Reading →
Mindustry: Build 149 (Beta) Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave state when game is closed Fixed over… Continue Reading →
Unciv: 4.16.6 4.16.6 Demands/Requests from other civs do not stop other events registering Better ‘Pay to improve CS resource’ Seed pillage randomness to avoid save-scum Modding: Added misspelling tests for uniqueTo for buildings, units and improvements Triggerable… Continue Reading →
ZeroK: [LR] Arcadian 1v1 Tournament 5/3/2025 (USD $170 Prize!!!) This week Qrow is hosting Lobster Roll: Into the Pot, an Arcadian tournament limited to 2400 Casual ladder elo and below. It will feature a 170 USD total prize pool. You can find more information here. Continue Reading →
Unciv: 4.16.5 4.16.5 Added improvement image toggle next to minimap Added indication when attacking, for which tile we will attack from Fix opening Civilopedia from main menu when easter eggs enabled Remove messages from defeated civilizations Don’t automate naval u… Continue Reading →
Mindustry: Build 148 (Beta) Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front Removed tar fields requirement … Continue Reading →
ZeroK: Cold Take #25 – Completely Free Zero-K is not just a free game, it is free software created entirely by volunteers. The only developers are those from the community, and anyone can contribute.Read it here: https://store.steampowered.com/news/app/334920/view/507326244048601493 Continue Reading →
Unciv: 4.16.4 4.16.4 Tile swapping with transported units in the tile, checks who is transporting the units City states don’t get continually researchable techs automatically Modding: Resolved automation crash for units with ‘gain free [building]’ uniques Allow mul… Continue Reading →
Unvanquished 0.55.3, tonemapped vampires Here comes Unvanquished 0.55.3, our third point release in the 0.55 cycle! Too early to bloom As of 0.55.2, bloom looked bad on many maps. The bloom effect was initially developed targeting clamped overbright (max brightness 1x for textures lit by a ma… Continue Reading →
Mindustry: Untitled Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories and units on Serpulo Fixed vari… Continue Reading →