Unciv: 4.3.15 4.3.15 Modding: Validate unique parameters for mods Display protecting civs for city-states Movement fix: units check if they can capture enemy units by whether they will be embarked, not by whether they are embarked By letstalkaboutdune: SFX Update -… Continue Reading →
Unciv: 4.3.14 4.3.14 AI moves civilians off capital to make way for spaceship parts AI considers capital city strength when deciding to declare war By vegeta1k95: Big rework of City buttons Fix PolicyScreen for odd-numbered branches Better tech buttons By CrispyXY… Continue Reading →
OpenHV: 20221228 Fixed builders built by a Synapol player deploying into Yuruki outpost. Fixed a crash when joystick dragging into top right. Fixed power plants and starport getting ignored by AI when attacked. Fixed AI not assigning all boats and submarines to naval … Continue Reading →
Unciv: 4.3.13 4.3.13 World wrap available by default for all players Units are no longer double-added to construction when clicking the ‘add unit’ button Units passed with ‘next unit’ are not returned to By vegeta1k95: Corrected some Civilization colors Fix perpetu… Continue Reading →
0AD: 0 A.D. 2022-12-25 16:54:53 Wildfire Games would like to send you its best wishes for 2023. You can find one printable version of this card on the forums to share the word about 0 A.D: Empires Ascendant Continue Reading →
Unciv: 4.3.12 4.3.12 Big rework of Policy Picker UI – By vegeta1k95 G&K Neutral Tile Road Maintenance – By itanasi Unknown civs displayed as Unknown civilization in GP and Diplomacy screens – By alexban011 Fix: tech screen zooms to current tech when opened Get c… Continue Reading →