Unciv: 4.2.0 4.2.0 Add Air Sweep – By itanasi Allows inquisitors to block holy cities – By xlenstra Performance improvements By SimonCeder: workers will replace city ruins avoid potential marriage bug Fix games not being loadable – By Azzurite Construction aut… Continue Reading →
ZeroK: 2v2 Tournament August 6th 2022 There will be a 2v2 tournament at 18:00 UTC on Saturday August 6th – Click on the link to see the tournament thread and sign up! Continue Reading →
RmlUI, moving onto a new Rocket One year after the last release, a lot of water has flown under the bridges and a lot of progress has been achieved in Unvanquished. In terms of bot development, bug fixing, and so on. Let’s focus on the progress made on the UI today, to give you… Continue Reading →
Wesnoth: Wesnoth 1.17.6 The newest release of the development series, Wesnoth 1.17.6, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The source… Continue Reading →
Unciv: 4.1.21 4.1.21 Memory performance improvements HexaRealm is now default tileset Mod categories – By alexban011 Replace “moveTo” in unit overview with “Moving” – By itanasi Continue Reading →
Unciv: 4.1.20 4.1.20 Can no longer receive negative gold offers from AI Keep progress in notification scroll when updating Gray out city state friend bonus when allied – By Azzurite By OptimizedForDensity: Minor reweight of AI policy selection Stop transported unit… Continue Reading →
Unvanquished archæology: restoring 10 years old blog posts The Unvanquished blog is now an archivist paradise. Doing wizardry with the Internet Wayback Machine, I recovered the 43 articles from the old vBulletin blog we thought were lost forever, and some others for a total of 46 recovered news entries. The lo… Continue Reading →
Mindustry: Build 136: Erekir Alpha Release The first Erekir build is finally here.This is a massive update that brings with it an entirely new planet – Erekir – with a completely new tech tree. It would take too long to list all the changes and additions in this build, but here are the highligh… Continue Reading →