Unciv: 4.3.11 4.3.11 Modding: Unbuildable units can still be upgraded to Modding: Fallback image for modded buildings and techs By vegeta1k95: Rework of City Screen Huge update of Technology Picker screen UI to match Civ 5 By FiretronP75: Continent and Islands m… Continue Reading →
ZeroK: Zero-K v1.10.12.1 – Commander Characterisation Commanders are more diverse and generally a bit cheaper to morph. On top of this, each chassis has more effective versions of modules that align with the speciality of the chassis. Weapon and upgrade costs have been reworked at level 4 to make more sen… Continue Reading →
Unciv: 4.3.10 4.3.10 Better unit action icons Solved temporary unique parsing error bugfix: players can no longer get citystate nations when selecting mod Thin lines around many round icons By vegeta1k95: Rework of City Screen: new current buildings list + misc cha… Continue Reading →
Unciv: 4.3.9 4.3.9 Modding: Can provide resources as a global unique Flat Earth Hexagonal map shape – By FiretronP75 By vegeta1k95: Change styles and behaviour of Unit flags as in Civ 5 “Auto Unit Cycle” and “Automated units move on turn start” options implemented… Continue Reading →
Unciv: 4.3.8 4.3.8 By nacro711072: Avoid destroying all onboard units after player upgrade Air Carrier unit update score icon AI Pillages Neutral Roads only at War – By itanasi By FiretronP75: Three Continents map type Two Continents split map according to dimen… Continue Reading →
Unciv: 4.3.7 4.3.7 ‘loading’ popup between turns only appears if there’s a significant delay xyz server as default multiplayer server Fixes for Repair Fixed all CSs getting unique units and unique luxuries UnitActions icons separated for modding purposes – By veget… Continue Reading →