Unciv: 4.3.6 4.3.6 Resolved single turn repair, repair turn inconsistencies Replaced misunderstood ‘virtual resolutions’ with more intuitive ‘screen size’ Max screen size takes Windows taskbar into account After-combat notification for promotable units modding: Dou… Continue Reading →
OpenHV: 20221204 Fixed Trade Platform repairing units when powered down. Fixed buildings overlapping with Ore Smelter. Fixed munched trees auto-tiling with forest. Fixed Helicopter Gunship shadows overlapping. Fixed clear ice tile being marked as cliff. Fixed buildabl… Continue Reading →
Changed Users Profile Page We did a rework on your users profile. Some old entries were removed and some new entries are added. It is recommended to set your operating system and currently used version of widelands. Both will be displayed in the forum below your avatar, so dev… Continue Reading →
0AD: Vote for us! Please vote for us for the indie of the year award hosted by IndieDB and sponsored by Mod.io! Head over to https://www.indiedb.com/games/0-ad and cast your vote! Continue Reading →
Unciv: 4.3.5 4.3.5 Made yields smaller so heavy yields look better on tiles Modding improvements: buildingName -> buildingFilter in all possible unique types improvement uniques can be assigned to tilefilter “Occurs at temperature between [amount] and [amount] … Continue Reading →
Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →