Unciv: 4.1.10-experimental: increased kotlin version to latest 1.7.0 (#7151) 4.1.10-experimental Continue Reading →
Unciv: 4.1.10 4.1.10 Fixed translation order Added cutout support – By alexban011 By OptimizedForDensity: Improvements to AI military unit usage Fix spectator’s fog of war toggle Stop AI puppets from building settlers and military By Azzurite: Fix scroll to wond… Continue Reading →
Fheroes2: version 0.9.16 Introduce music resuming while switching tracks for MP3, FLAC and OGG music formats Add 3D audio option for objects on Adventure Map Fix all map lose / win conditions and make AI be aware of them Add Campaign High Scores Improve German, Polish, Ukrain… Continue Reading →
Unciv: 4.1.9 4.1.9 Peace cooldown with city-states “attacked city state” functions activate only when attacking directly, not when declaring war due to alliances tileFilter matches resource name and uniques Fixed map position after portrait mode enabled By Azzurite… Continue Reading →
Unciv: 4.1.8 4.1.8 Resolved crashes when centering on a city-state with no cities By OptimizedForDensity: Certain projects cannot be hurried by great engineer Fix scout not upgrading through ruins Fix rare case where ruins would delete an AI unit while trying to u… Continue Reading →
Unciv: 4.1.7 4.1.7 By OptimizedForDensity: Fix medic and amphibious promotions Better Great Prophet AI More rankings & demographics screen icons By SomeTroglodyte: Better Tutorials Prevent city-to-city Battle Table Minor fixes By alexban011: spectators can… Continue Reading →
Unciv: 4.1.6 4.1.6 Multiplayer friends list – by alexban 011 By Azzurite: Improve performance of worldmap panning Fix multiplayer sometimes duplicating games Allow non-SSL-encrypted HTTP traffic & warn Dropbox users By OptimizedForDensity: Fix aircraft disap… Continue Reading →
Wesnoth: Wesnoth 1.16.3 Wesnoth 1.16.3 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
ZeroK: Zero-K v1.10.5.0 – Engine Update This release has a few fixes and improvements, and brings us up to date with around four months of engine work. We are keeping pace with the engine, which means each update is relatively small. This one fixes a few uncommon bugs and might improve perfo… Continue Reading →
Unciv: 4.1.5 4.1.5 Better minimap buttons By SomeTroglodyte: Draw borders under pixel units Fix rare NextTurnButton crash Improve unconstructable improvement suggestions – By doublep By alexban011: Disable state-changing buttons for puppet cities Add optional on… Continue Reading →