Unciv: 4.16.8 4.16.8 Unit triggerables with triggers, no longer trigger on new units Clicking on statuses opens promotion screen AI: City states disband great prophets Don’t offer peace when we’re just about to take a city Multiplayer: Better, less buggy resign/s… Continue Reading →
Wesnoth: Wesnoth 1.19.11 The newest release of the new development series, Wesnoth 1.19.11, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Fheroes2: version 1.1.8 Fix multiple MIDI-related issues on Windows Improve the usability of text input controls and Virtual Keyboard manipulation Update several dialogs to include additional information about items and objects Fix text rendering issues text in several place… Continue Reading →
Unciv: 4.16.7 4.16.7 Countable can accept arbitrary mathematical Expressions – Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation! Added ‘search mods’ in new game screen and mod checker Fixed bugs in unique validation and in countable … Continue Reading →
Mindustry: Build 149 (Beta) Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave state when game is closed Fixed over… Continue Reading →
Unciv: 4.16.6 4.16.6 Demands/Requests from other civs do not stop other events registering Better ‘Pay to improve CS resource’ Seed pillage randomness to avoid save-scum Modding: Added misspelling tests for uniqueTo for buildings, units and improvements Triggerable… Continue Reading →
ZeroK: [LR] Arcadian 1v1 Tournament 5/3/2025 (USD $170 Prize!!!) This week Qrow is hosting Lobster Roll: Into the Pot, an Arcadian tournament limited to 2400 Casual ladder elo and below. It will feature a 170 USD total prize pool. You can find more information here. Continue Reading →
Unciv: 4.16.5 4.16.5 Added improvement image toggle next to minimap Added indication when attacking, for which tile we will attack from Fix opening Civilopedia from main menu when easter eggs enabled Remove messages from defeated civilizations Don’t automate naval u… Continue Reading →
Mindustry: Build 148 (Beta) Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front Removed tar fields requirement … Continue Reading →