ZeroK: Zero-K v1.9.9.0 – Targeting Terrain This update solves a few recent issues with ground targeting. The easy fix was for Duck, which was previously able to fire torpedoes out of the sea and onto land. The trickier changes solve the unfairness of ground targeting widgets by making the inter… Continue Reading →
Unciv: 3.16.15 3.16.15 City-States can become wary of civs – By SimonCeder Added Religious city states – By Interdice By xlenstra: Made CN tower functional, and free buildings are removed on capture Updated piety policy tree Added “Consumes [amount] [resource]” for … Continue Reading →
Unciv: 3.16.14 3.16.14 Fixed crashes when mod had religion but no great prophet Can no longer fast-tap to confuse policy/construction screens By xlenstra: Fixed some bugs Fix Civil Society policy Wrote an extensive tutorial documenting most of religion By SimonCede… Continue Reading →
Warzone2100: Server move this weekend We will attempt a server mode this weekend to more powerful and cheaper hardware. Services may be unreliable until the move is complete.Statistics: Posted by Per — Today, 15:10 — Replies 0 — Views 14 Continue Reading →
Warzone2100: Server move this weekend We will attempt a server mode this weekend to more powerful and cheaper hardware. Services may be unreliable until the move is complete.Statistics: Posted by Per — 11 Sep 2021, 15:10 — Replies 2 — Views 8267 Continue Reading →
OpenHV: 20210910 Fixed unreachable resource placement on Green Greens. Fixed a crash in the map editor when “Check around (un)synced code” is enabled. Fixed a crash when loading a map into the map editor. Fixed AI not building drone ships. Added fireports to the trans… Continue Reading →