Unciv: 3.19.13 3.19.13 Minor performance improvements By SomeTroglodyte: Fixed Spaceship production bonuses Fixed Ctrl-Letter key bindings Fixed Polynesia’s Wayfinding Fixed Petra and Garden not allowed in some cases Align Embarked Defense Strength per Era – By it… Continue Reading →
Warzone2100: Release 4.2.7 With the help of many bug reporters & contributors, we’re happy to announce the release of Warzone 2100 v4.2.7, a bug-fix and improvement release.EDIT: 4.2.7 was released to fix a few additional issues reported by players.EDIT: 4.2.5 was rapidly r… Continue Reading →
Unciv: 3.19.12 3.19.12 Modding: Multiple Unique documentation improvement By SomeTroglodyte: Slider fixes Rudimentary AI control over goldPercentConvertedToScience Fix Navies capturing Land Civilians – By itanasi Translation updates Continue Reading →
Wesnoth: Wesnoth 1.17.1 The newest release of the development series, Wesnoth 1.17.1, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The source… Continue Reading →
Unciv: 3.19.11 3.19.11 Mod autoupdate improvements Performance improvements Added “copy to clipboard” button for mod errors Multiple small improvements By SomeTroglodyte: Resolved no-barbarian mod error Minimum window size By xlenstra: Reorganized the way city sta… Continue Reading →
OpenHV: 20220221 The macOS release relying on @mono is now suffixed -mono. Fixed units crossing elevated tech tiles. Fixed lightning AA turret not auto targeting air units. Fixed a crash when starting the game for the first time. Fixed inconsistent prerequisites for a… Continue Reading →
Unciv: 3.19.10 3.19.10 Show json parsing errors for mods in the options menu AI only builds work boats for buildable improvements Trigger uniques by sacrificing units with conditional By xlenstra: Damage in battle table is now the average damage done Added condition… Continue Reading →
Unciv: 3.19.9 3.19.9 Transported units reveal tiles as if they passed through the path of the transporting unit Captured unit notifications now sent to the correct civ 🙂 Modding: Better unique typechecking and autoreplace, added new conditionals Can see improvement… Continue Reading →
Unciv: 3.19.8 3.19.8 Framerate improvements Performance improvements for wartime AI Modding: Arbitrary uniques can become timed uniques with a special conditional! Correctly recognize mod changes of content, not just metadata Destroyed units on capture provide the c… Continue Reading →