Unciv: 3.19.7 3.19.7 Better conditionals for modding Withdraw chances can stack By itanasi: Sea Unit can’t capture Land Civilian (and vice versa) Notify when Barbs don’t give more XP Continue Reading →
Fheroes2: version 0.9.12 Make AI heroes to create complex paths over water and land and even through whirlpools Fix remaining issues with object passabilities on a map Add ability to generate German letters for any version of the game and update Russian, Polish, German and Fr… Continue Reading →
Unciv: 3.19.6 3.19.6 UI improvements across the board Map performance improvements Better mod loading error messages, added options button to reload all rulesets Exploring and automating workers are some of the most common actions, they don’t deserve to be behind a … Continue Reading →
Unciv: 3.19.5-autoupdate-unqiues: Find all replaceable uniques, generate replacement text, check for co… 3.19.5-autoupdate-unqiues Continue Reading →
Unciv: 3.19.5 3.19.5 HUGE reduction is memory consumption! Performance improvements! Greatly reduced loading times when mods are installed Better terrain moddability + Added unique to convert terrains if adjacent to something “Must be next to [terrainFilter]” now ap… Continue Reading →
Unciv: 3.19.4 3.19.4 Caught more mod failure conditions, removed certain assumptions from map creation Unique replacement warnings show the correct replacement with filled parameters By xlenstra: Fixed a bug where unit discounts would not work Fixed a crash when op… Continue Reading →
ZeroK: Zero-K v1.10.1.5 – Engine Update Fixes Most people report significantly better framerate with the engine update, but there are still a few lingering bugs. This update addresses many of them and re-adds commander skins. Reimplemented commander skins for GL4. A line to the nearest matching… Continue Reading →
Unciv: 3.19.3 3.19.3 Huge performance improvements to “next turn” Removed mod dependency on specific terrains and resources By xlenstra: Resources can now again provide uniques applying to the entire civ Fixed a few rare mod-specific crashes New caravel image – By… Continue Reading →
OpenHV: 20220128 Fixed light boat not auto-attacking ground units. Fixed UI elements not found debug spam. Fixed bots not firing the orbital railgun. Fixed invisible unbuildable tile on top of destroyed single trees. 🌲 Fixed units auto-targeting walls. 🧱 Fixed clouds … Continue Reading →
Unciv: 3.19.2 3.19.2 Stat bonus drilldown in cities Performance improvements By will-ca: Try to fix potential typos in stock rulesets. Wiki improvements! Make sure units always have starting promotions. By xlenstra: Fixed the problems with the food carry-over uni… Continue Reading →