OpenHV: 20211208 Added new Carrier voices. Added new death animations for pods. Added Synapol Corporation building variants. Added a resource depletion speech notification. Added a building sold notification. Added map Disruptive Innovation by SiegeSpud. Fixed Base sh… Continue Reading →
ZeroK: Zero-K v1.9.12.0 – Bolas Tweaks The previous patch had a few changes to bring Hovercraft more into the game. It was so successful that we felt the need to make this small followup update. The reduction in while turning seemed to particularly boost Bolas as it likes to dance around at… Continue Reading →
Unciv: 3.18.7 3.18.7 Multiplayer game info is updated as each intermediate player finishes their turn Solved crash – AIs ignore trade requests that have become invalid mid-turn By xlenstra: Fixed a bug where ‘requires a [buildingName] in this city’ would not work F… Continue Reading →
Fheroes2: version 0.9.10 Add French, Polish and German language support for any version of the game Improve AI logic handling spells in the battle and its inability to land on a beach Fix the logic related to pathfinding and calculation of terrain penalty for heroes on map Up… Continue Reading →
Unciv: 3.18.6 3.18.6 Fixed niche bug that let you try and capture civilians in territory you can’t enter New Recycling center building – By itanasi By will-ca: Center Agriculture in Tech tree. Show which cities are missing required buildings for National Wonders. … Continue Reading →
Unciv: 3.18.5 3.18.5 By SimonCeder: We Love The King Day Counteroffer mechanic, updated trade valuations Added health conditionals – By xlenstra Make Guided Missile Free (and Maintenance overhaul) – By itanasi Stop putting Wonders as start buildings – By Spaced… Continue Reading →
Unciv: 3.18.4 3.18.4 Can safely convert maps between rulesets! Policy screen keeps scroll position when adding new policy Cannot add 2 of the same buildings to the queue visually Viewable tiles update after capturing city AI won’t declare war at the very beginning o… Continue Reading →