Warzone2100: Release 4.2.4 With the help of many bug reporters & contributors, we’re happy to announce the release of Warzone 2100 v4.2.4, a bug-fix release.Including: Numerous fixes for crashes, cleanup issues, and memory leaks Fix: Prebuilt ally gates not being passable F… Continue Reading →
Warzone2100: Release 4.2.4 With the help of many bug reporters & contributors, we’re happy to announce the release of Warzone 2100 v4.2.4, a bug-fix release.Including: Numerous fixes for crashes, cleanup issues, and memory leaks Fix: Prebuilt ally gates not being passable F… Continue Reading →
Unciv: 3.18.11 3.18.11 Resolved mod dependencies leading to incompatible rulesets By will-ca: Add new universal crash handlers and error reporting screen. Refactor MiniMapHolder’s little green map overlay toggle icons. By xlenstra: Extended use for “in [tileFilter… Continue Reading →
Wesnoth: 1.17.x Project Manager Election Results Hello,As per WOU-20211219-1, the elected Project Manager for the Wesnoth 1.17.x development cycle continues to be Pentarctagon.The results (also detailed in the aforementioned bulletin) are as follows:Votes: Pentarctagon (8)Abstentions: 9It is now up … Continue Reading →
Unciv: 3.18.10 3.18.10 Sort Maintenance Using Fixed Point – By itanasi Moved Coal discovery back to industrialization – By xlenstra Improvements to TurnChecker data usage – By GGGuenni AI for Inquisitor and Missionary – By Interdice Add a couple missing template stri… Continue Reading →
ZeroK: 1v1 Tournament December 18th 2021 There will be a 1v1 tournament at 19:00 UTC on Saturday December 18th – Click on the link to see the tournament thread and sign up!https://zero-k.info/Forum/Thread/34602 Continue Reading →