Wesnoth: Wesnoth 1.17.0 The first release of the new development series, Wesnoth 1.17.0, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Wesnoth: Wesnoth 1.16.2 Wesnoth 1.16.2 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 3.18.18 3.18.18 “Cannot be built with” unique catches building equivalents as well Unique deprecation and textual improvements By will-ca: Explain when cities can’t be razed in Civilopedia Solved “overlapping tiles” in modded tilesets Fix a tiny and limited m… Continue Reading →
Unciv: 3.18.17 3.18.17 Handling for multiplayer download errors Fixed fringe-case crashes By xlenstra: Fixed a bug that occasionally placed hills on top of mountains Made all the other constants determining the strength of cities moddable Fixed a bug where citadels … Continue Reading →
Unciv: 3.18.16 3.18.16 Deprecation of requiredBuildingInAllCities Removed support for stat-named specialists Checks for parameter types of conditionals in mods By xlenstra: Added a way to add moddable constants Fixed ‘cannot built on [strategic resource]’ not workin… Continue Reading →
Unciv: 3.18.15 3.18.15 Detailed sources of battle modifiers Performance improvements By xlenstra: Disables ‘[cityState] is afraid of your military power’ for spectators & other non-major civs Fixed a bug where great improvements could not be repaired after being… Continue Reading →
Unciv: 3.18.14 3.18.14 By will-ca: Unify and improve moddability of more tile-based images, including border images. Arrows in Default tileset. By xlenstra: Added more yield icons to the city screen Reworked nukes again Updated uniques Fixed a bug with unit discou… Continue Reading →
OpenHV: 20220102 Fixed standalone gate shadows. Fixed walls not being disabled in tutorial missions. Fixed miner building blocking buildings behind it. Fixed performance on forest maps. 🌲 Fixed a crash when dragging minefields. Fixed UI tabs not highlighting. Fixed te… Continue Reading →
Remnants of the Precursors is released! After 6 years of development, Remnants of the Precursors is officially released! Now you can the completed modernization of the iconic strategy game of the year, "Master of Orion" Enjoy hours of addic… Continue Reading →