Libre Arts: Weekly-ish recap — 9 November 2022 Hopefully, not many people will object to shorter yet more regular weekly-ish recaps! GIMP updates Version 2.99.14 is supposed to be released soon and whenever it comes, it will arrive with two more major changes. The most important one de… Continue Reading →
Libre Arts: Weekly-ish recap — 26 October 2022 It’s been a while since my last weekly recap. A lot has happened since then, more on that some other time. Let’s get to the point. GIMP is getting text strokes This has been a very long time in the making. The patch adding text… Continue Reading →
Rust GameDev: This Month in Rust GameDev #38 – September 2022 Welcome to the 38th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Rust GameDev: This Month in Rust GameDev #37 – August 2022 Welcome to the 37th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: Introducing master_me, a mastering plugin for live broadcasting master_me is a new free/libre plugin and standalone application to automatically adjust the loudness of the audio in your live streams. It has been designed to be stupid easy when you need one button to do it right. If you use something like … Continue Reading →
Libre Arts: GIMP 2.99.12: CMYK, canvas interaction, and more This new development version of GIMP is a bit of a game-changer as it arrives with some long-anticipated CMYK-related features. The way they are implemented will make some users happy, but some users might feel annoyed. It’s got to do with early … Continue Reading →
Rust GameDev: This Month in Rust GameDev #36 – July 2022 Welcome to the 36th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: 8 audio editors for Linux that are not Audacity Over the past few years, you might have seen a number of posts that attempted to list audio editors for Linux. Pretty much every time whoever made those lists, would start with Audacity, maybe pay a small tribute to non-free Ocenaudio, then immediately… Continue Reading →
Rust GameDev: This Month in Rust GameDev #35 – June 2022 Welcome to the 35th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Libre Arts: LSP Plugins 1.2.2 Vladimir Sadovnikov released a new version of his free/libre LSP PLugins pack, this time featuring a multiband dynamics plugin in four variations: left/right, midside, mono, and stereo. Basically it’s an 8-band compressor (only 4 enabled by defau… Continue Reading →