Castle Game Engine: Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting! After lots of work from Andrzej Kilijański and myself (started back in February this year), the big new physics features have landed! They are merged to the master branch of our Castle Game Engine now. A full news announcement will be released once I’ll get some sleep :), short version: new components to setup rigid … Continue reading ➤ Continue Reading →
Naev 0.10.0-beta.2 During playtesting 0.10.0-beta.1, we’ve found and fixed a critical bug, with some other more minor ones also being addressed. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more abou… Continue Reading →
Libre Arts: Weekly-ish recap — 7 December 2022 Week highlights: new releases of RawTherapee, Zrythm, VCV Rack, Cardinal, a release candidate of MuseScore 4.0, and more. Krita updates Most recently, a lot of activity in the project has been revolving around two tracks: The team is port… Continue Reading →
November 2022 monthly update, lots of releases! Introduction This month is pretty packed with releases! A new Pixel Wheels, a new Git Bonsai and two Clyde releases! Pixel Wheels I finally released version 0.24.0. This release includes a new track: “Up, up, up and down!” and a new vehicle, the “Bro… Continue Reading →
Unciv: 4.3.6 4.3.6 Resolved single turn repair, repair turn inconsistencies Replaced misunderstood ‘virtual resolutions’ with more intuitive ‘screen size’ Max screen size takes Windows taskbar into account After-combat notification for promotable units modding: Dou… Continue Reading →
libGDX Jam December 2022 With our 23rd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube. Continue Reading →
GZDoom 4.10.0 released Notice: The survey is currently CLOSED. GZDoom 4.10.0 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher Windows 64-bit Linux 64-bit (4.9.0) macOS (4.9.0) SourceHighlights:Map<K… Continue Reading →
OpenHV: 20221204 Fixed Trade Platform repairing units when powered down. Fixed buildings overlapping with Ore Smelter. Fixed munched trees auto-tiling with forest. Fixed Helicopter Gunship shadows overlapping. Fixed clear ice tile being marked as cliff. Fixed buildabl… Continue Reading →
Changed Users Profile Page We did a rework on your users profile. Some old entries were removed and some new entries are added. It is recommended to set your operating system and currently used version of widelands. Both will be displayed in the forum below your avatar, so dev… Continue Reading →