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Libre Arts: Upscayl vs Upscaler

There’s a lot of conversation about using AI and neural networks in art lately. One direction this technology is evolving in is producing better looking upscaled images. The software has to pretty much paint in the details that weren’t ther…

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Dev Planet in Art, Tools | 2022-11-26 | Comment

Castle Game Engine: Texture coordinate transformation (KHR_texture_transform) in glTF support

Extending our glTF support, we now handle texture coordinate transformation following the KHR_texture_transform extension.
The glTFs using it can be generated e.g. by Blender if you transform UV Map using the Mapping node (see the screenshot at thi…

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Dev Planet in Engine | 2022-11-25 | Comment

Unciv: 4.3.3

4.3.3
Resolved map latency when city-states exist
Fixed city-state type in civilopedia
‘impossible’ worked tiles not under your control are now cleaned up
Resolved corner case where entire path to destination is full and destination is unenterable
Fix …

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Games Planet in 4x, Mobile, Strategy | 2022-11-24 | Comment

ZeroK: Engine update

We just updated to 105.1.1-1359, after trying on the weekend and finding a few issues. Those issues appear to be fixed, but reports of new ones are welcome. AMD graphics users in particular may need to update their drivers.

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Games Planet in RTS, Strategy | 2022-11-23 | Comment

Dev snapshot: Godot 4.0 beta 6

Godot 4.0 has been in beta for a little over two months, and the overall feature completeness, stability and usability have improved a lot during that time.
We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to r…

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Dev Planet in Engine | 2022-11-23 | Comment

Dev snapshot: Godot 4.0 beta 6

After biweekly Godot 4.0 beta snapshots, we’ve decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes and potential regressions. Beta 6 fixes infamous issues around cyclic dependencies in GDS…

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Dev Planet in Engine | 2022-11-23 | Comment

Dev snapshot: Godot 4.0 beta 6

Godot 4.0 has been in beta for a little over two months, and the overall feature completeness, stability and usability have improved a lot during that time.

We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to …

Continue Reading →
Dev Planet in Engine | 2022-11-23 | Comment

Unciv: 4.3.2

4.3.2
City State Type overhaul!
Can now use [stats] unique to add happiness globally
Can now use [stats] unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool

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Games Planet in 4x, Mobile, Strategy | 2022-11-22 | Comment

Wesnoth: Wesnoth 1.17.10

The newest release of the development series, Wesnoth 1.17.10, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc…

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Games Planet in Strategy, Turnbased | 2022-11-22 | Comment

GearHead: v0.945: One More Time (Fixing Bugs)

I have made four new releases of GearHead Caramel over the past three days as bug reports fast and furious… actually, no. They've been arriving fast and surprisingly politely. Anyhow, I just wanted…

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Games Planet in RPG | 2022-11-22 | Comment

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