Dev snapshot: Godot 4.0 alpha 13 We just announced that we’ll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But we’re not there yet and we’ll keep having frequent alpha builds until we’re ready to sla… Continue Reading →
Godot 4.0 development enters feature freeze ahead of the first beta We’re determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we need to shift the focus from implementing new and exciting features towards stabilizing the existing functionality and fixing bugs. The road to Beta 1 Wi… Continue Reading →
Release candidate: Godot 3.5 RC 8 The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finali… Continue Reading →
Unciv: 4.2.0 4.2.0 Add Air Sweep – By itanasi Allows inquisitors to block holy cities – By xlenstra Performance improvements By SimonCeder: workers will replace city ruins avoid potential marriage bug Fix games not being loadable – By Azzurite Construction aut… Continue Reading →
ZeroK: 2v2 Tournament August 6th 2022 There will be a 2v2 tournament at 18:00 UTC on Saturday August 6th – Click on the link to see the tournament thread and sign up! Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
This Week In Veloren 182 This week, we hear about how the 0.13 release party went. We also get a video of a lightning storm. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributors, @xMAC94x, @DaforLynx, @JonHeath, and @Pfau! 0.13 Release Part… Continue Reading →
This Week In Veloren 182 This week, we hear about how the 0.13 release party went. We also get a video of a lightning storm. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributors, @xMAC94x, @DaforLynx, @JonHeath, and @Pfau! 0.13 Re… Continue Reading →
RmlUI, moving onto a new Rocket One year after the last release, a lot of water has flown under the bridges and a lot of progress has been achieved in Unvanquished. In terms of bot development, bug fixing, and so on. Let’s focus on the progress made on the UI today, to give you… Continue Reading →