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Release candidate: Godot 3.4.3 RC 1

In parallel to our work on Godot 3.5 (with a first beta) and 4.0 (and finally alpha 1!), we backport important fixes to the stable 3.4 branch for use in production.
A number of such fixes have been queued since the 3.4.2 release, so we’re getting ready…

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Dev Planet in Engine | 2022-02-03 | Comment

Unciv: 3.19.5-autoupdate-unqiues: Find all replaceable uniques, generate replacement text, check for co…

3.19.5-autoupdate-unqiues

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Games Planet in 4x, Mobile, Strategy | 2022-02-03 | Comment

Unciv: 3.19.5

3.19.5
HUGE reduction is memory consumption!
Performance improvements!
Greatly reduced loading times when mods are installed
Better terrain moddability + Added unique to convert terrains if adjacent to something
“Must be next to [terrainFilter]” now ap…

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Games Planet in 4x, Mobile, Strategy | 2022-02-03 | Comment

Pioneer 2022-02-03

The Pioneer developers have been busy since the 2021-07 summer release, and have made several major improvements to the game! Perhaps the most notably, the “oldUI” interface system has been completely removed from the codebase, replaced with a massivel…

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Games Planet in Simulation, Space | 2022-02-02 | Comment

Libre Arts: Introducing Watchtower

Over at Blender Studio, Francesco Siddi did a quick introduction of Watchtower, a new software project that helps manage the production of animated and live action movies. Here is some background info.
First off, what does Watchtower do?
The web app gi…

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Dev Planet in Art, Tools | 2022-02-01 | Comment

Unciv: 3.19.4

3.19.4
Caught more mod failure conditions, removed certain assumptions from map creation
Unique replacement warnings show the correct replacement with filled parameters
By xlenstra:

Fixed a bug where unit discounts would not work
Fixed a crash when op…

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Games Planet in 4x, Mobile, Strategy | 2022-02-01 | Comment

Flare: Flare 1.13

Flare 1.13 is now available for download. There’s lots of new stuff in this release, so let’s dive in. Better gamepad behavior Gamepad functionality has been given an overhaul. We’ve moved from using the SDL_Joystick API to using the SDL_GameController

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Games Planet in Engine, RPG | 2022-01-31 | Comment

Castle Game Engine: Better documentation how to put engine on Lazarus form (TCastleControl)

We have extended our documentation how to put engine on Lazarus (and soon Delphi too) form. It now discusses also where to initialize CGE in this approach, how to use states and UI, and makes it clear that mixing TCastleControl and TCastleWindow in…

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Dev Planet in Engine | 2022-01-31 | Comment

Panda3D: The Year 2021 in Review

Despite the pace of development for Panda3D having been slowed through the year 2021, a lot of great progress has been made. Countless bug fixes and minor improvements have have culminated in the release of three new Panda3D versions, though…

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Dev Planet in Engine | 2022-01-31 | Comment

This Week In Veloren 157

This week, we see the progress of gnarling fortifications and weapon trails. We
hear about the worldgen tracking issue from @zesterer, and entity refactors by @juliancoffee.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors…

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Games Planet in RPG, Voxel | 2022-01-31 | Comment

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