ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat… Continue Reading →
Thrive: Progress Update 9/20/2025 Some important progress has been made, though this week’s dev build isn’t as feature-rich as prior weeks. Perhaps most immediately noticeable to gameplay – species you target for endosymbiosis are now much less likely to go extinct, making the unique unlock mechanic much more viable. Some work on the graphics side of things, including impr… Read More → Continue Reading →
Ensuring quality in the Godot documentation, a continuous process What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation. Over the years, Godot contributors have developed many tools and processes to… Continue Reading →
Godot 4.5, making dreams accessible From Godot Engine Official: link to original post Continue Reading →
Libre Arts: Weekly recap — 14 September 2025 Week highlights: new releases of Gradia, RapidRAW, and displaycal; new features in GIMP, Krita, and Inkscape; Blender gets another major sponsor. GIMP Jehan started working on new infrastructure to pass messages to running GIMP installatio… Continue Reading →
Fheroes2: version 1.1.11 Allow to customize and ban spells for the Mage Guild in the Editor Allow to select monsters for Random Monster objects in the Editor Fix multiple rendering and logical issues in the Editor Fix several logical problems with objects on the Adventure Map… Continue Reading →
ZeroK: Cold Take #32 – Stun and Lightning Stuns add a whole dimension of strategy by letting players disable units without killing them. But leaving units alive creates a host of unit AI issues that needed to be solved.Read it here: https://store.steampowered.com/news/app/334920/view/526480042… Continue Reading →
Castle Game Engine: Castle Model Viewer available on iOS, Android version updated too We have released Castle Model Viewer Mobile on iOS (iPhone, iPad) and you can get it right now from the App Store! Open this link to the AppStore on your iPhone/iPad, or just search for “Castle Model Viewer” in the AppStore. We’re available in all AppStore regions (including US and EU). You can open a … Continue reading ➤ Continue Reading →
Unciv: 4.18.1 4.18.1 By RobLoach: Add Global Uniques to the Civilopedia Add Adopt [policy/belief] Unique Add diplomacy status to civFilter New Screen ‘start game’ button alignment – By SidedYapper Continue Reading →
Thrive: Progress Update 9/13/2025 A solid week for the development team has passed! First, some progress on performance improvements, including a tweak to the cache system which should hopefully minimize the stuttering issues which would plague some players after they spawn. Additional progress has been made on the ECS switch, with our lead programmer reporting a relativel… Read More → Continue Reading →