OpenHV: 20250725 This is a bugfix 🩹 patch on top of the current stable release: Remove one cell gap around outposts by @Mailaender Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341 Fixed support powers not pausing on low powe… Continue Reading →
Unciv: 4.17.9 4.17.9 Remove irrelevant counteroffer notifications when the trade request is invalid By EmperorPinguin: AI: better explore logic AI: reduce food weight for small cities AI: able to choose instant heal promotions AI: don’t annex cities if it causes se… Continue Reading →
Art marketplace cross-promotion? We’re experimenting with cross-promotion with our various sister marketplaces, including: itch.io Sketchfab Freesound.org Godot store BETA The following OGA artists host content on some of these other platforms. Check them out! Continue Reading →
Unciv: 4.17.8: Version rollout (#13693) 4.17.8 By EmperorPinguin: Perf: remove AI personality for citizen assignment AI: Update city construction evaluation of buildings + workboats Bugfix: Update WorkerAutomation.kt By SomeTroglodyte: Minor UI fix: Don’t display the WLTK fireworks over t… Continue Reading →
Mindustry: Build 150 (Beta) The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territory, starting from Ground Zero. A… Continue Reading →
Godot OpenXR Vendors Plugin v4 Godot OpenXR Vendors Plugin v4 OpenXR support has been built into Godot since the release of Godot 4.0. However, the OpenXR Vendors plugin (maintained by Godot’s XR team) includes extensions to OpenXR created by hardware vendors (e.g. Meta, Pico, HTC, … Continue Reading →
Unciv: 4.17.7 4.17.7 By metablaster: Implementation for establishing embassies in diplomacy Fix for AI civilian unit escape from threat Fixed event names not being autotranslatable in mods Hide icon for city in religion overview Got rid of fake Github error messag… Continue Reading →
Libre Arts: Weekly recap — 20 July 2025 Week highlights: new Blender, RapidRAW, Gradia, Sigil, and Hydrogen releases; new darktable UI prototypes. Gradia 1.7.0 I last looked at this new screenshot annotation app about a month ago. Alexander has introduced quite a few changes sin… Continue Reading →