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ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun

This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat…

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Games Planet in RTS, Strategy | 2025-09-20 | Comment

Thrive: Progress Update 9/20/2025

Some important progress has been made, though this week’s dev build isn’t as feature-rich as prior weeks. Perhaps most immediately noticeable to gameplay – species you target for endosymbiosis are now much less likely to go extinct, making the unique unlock mechanic much more viable. Some work on the graphics side of things, including impr…

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Games Planet in Simulation | 2025-09-20 | Comment

Ensuring quality in the Godot documentation, a continuous process

What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation.
Over the years, Godot contributors have developed many tools and processes to…

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Dev Planet in Engine | 2025-09-18 | Comment

Godot 4.5, making dreams accessible

From Godot Engine Official: link to original post

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Dev Planet in Engine | 2025-09-15 | Comment

Libre Arts: Weekly recap — 14 September 2025

Week highlights: new releases of Gradia, RapidRAW, and displaycal; new features in GIMP, Krita, and Inkscape; Blender gets another major sponsor.

GIMP

Jehan started working on new infrastructure to pass messages to running GIMP installatio…

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Dev Planet in Art, Tools | 2025-09-14 | Comment

Fheroes2: version 1.1.11

Allow to customize and ban spells for the Mage Guild in the Editor
Allow to select monsters for Random Monster objects in the Editor
Fix multiple rendering and logical issues in the Editor
Fix several logical problems with objects on the Adventure Map…

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Games Planet in Engine, Strategy, Turnbased | 2025-09-14 | Comment

ZeroK: Cold Take #32 – Stun and Lightning

Stuns add a whole dimension of strategy by letting players disable units without killing them. But leaving units alive creates a host of unit AI issues that needed to be solved.Read it here: https://store.steampowered.com/news/app/334920/view/526480042…

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Games Planet in RTS, Strategy | 2025-09-14 | Comment

Castle Game Engine: Castle Model Viewer available on iOS, Android version updated too

We have released Castle Model Viewer Mobile on iOS (iPhone, iPad) and you can get it right now from the App Store! Open this link to the AppStore on your iPhone/iPad, or just search for “Castle Model Viewer” in the AppStore. We’re available in all AppStore regions (including US and EU). You can open a …

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Dev Planet in Engine | 2025-09-13 | Comment

Unciv: 4.18.1

4.18.1
By RobLoach:

Add Global Uniques to the Civilopedia
Add Adopt [policy/belief] Unique
Add diplomacy status to civFilter

New Screen ‘start game’ button alignment – By SidedYapper

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Games Planet in 4x, Mobile, Strategy | 2025-09-13 | Comment

Thrive: Progress Update 9/13/2025

A solid week for the development team has passed! First, some progress on performance improvements, including a tweak to the cache system which should hopefully minimize the stuttering issues which would plague some players after they spawn. Additional progress has been made on the ECS switch, with our lead programmer reporting a relativel…

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Games Planet in Simulation | 2025-09-13 | Comment

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