GLES2 and GDNative, progress report #2 Introduction Almost one month has passed since the last progress report and the month of January happens to be the month in which Godot 3.0 got released! Because of the big release there have been many GDNative related tasks that needed to be addressed… Continue Reading →
Godot 3.0 is out and ready for the big leagues After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative … Continue Reading →
Openage: T2: Curve and nyan roadmap our next steps for integrating the event driven gamesimulation configured by nyan into openage Continue Reading →
Dev snapshot: Godot 3.0 RC 3 Here’s another Release Candidate (RC) build on the way to 3.0 stable, fixing most of the remaining blocking bugs from RC 2. This RC 3 build corresponds to commit d50c0ef for the classical build, and commit 59e83af for the Mono build. The classical buil… Continue Reading →
GLES2 and GDNative, progress report #1 Introduction Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and … Continue Reading →
Dev snapshot: Godot 3.0 RC 2 The final release of Godot 3.0 is getting closer and closer! We had a first Release Candidate (RC) last week, quite stable already but with some remaining blockers and late regressions. After a week of bugfixing with a tight control of what gets merged… Continue Reading →
Dev snapshot: Godot 3.0 RC 1 So Godot 3.0 won’t be a 2017 release as we had hoped during the last semester, but we are pretty confident that you will get it in January 2018 to properly kickstart this new year! We fixed hundreds of bugs and declared the release freeze, which means … Continue Reading →
GodotCon 2018: Venue and Call for Proposals Last month we announced the date of our big community event in Europe, GodotCon 2018, which will take place in Brussels on 5 & 6 February 2018, right after the FOSDEM (where we will also have a stand and give a presentation of Godot 3). The venue A… Continue Reading →
Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time! Godot on Patreon We have been on Patreon since August 2017 and the net result has been overwhelmingly positive, with us reaching our first goal in less than a month and reaching today a generous $6000 of monthly donations! If you haven’t become our pat… Continue Reading →
A look at the GDNative architecture The GDNative architecture changed a lot since the very first version of the then-called "DLScript". With the release of Godot 3.0 approaching and the API getting more and more stable it is a good time to give an overview of what GDNative actu… Continue Reading →