Results of the Godot Jam – June 2018 After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 participants developed games with Godot Engine on the theme TEMPERATUR… Continue Reading →
Help us plan OpenMW’s future It’s hard to believe that OpenMW 0.1.0 was released just over 10 years ago! What began as a barely functional ESM viewer is now a complete replacement for vanilla Morrowind and a complete engine for creating original games. There are still a few features that need to be polished, like shadows and AI recastnavigation, but […] Continue Reading →
Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12 Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour game development workshop, and there wil… Continue Reading →
Godot gets new Animation Tree + State Machine After a long time coming, and as part of the trend of modernizing many old Godot subsystems, the animation tree has been rewritten from scratch and it’s now brand new, with plenty of new features. This was one of the main missing features in Godot, wh… Continue Reading →
Maintenance release: Godot 3.0.4 Welcome to Godot 3.0.4. This is a bit of a brown paper bag release. There is a bug in 3.0.3 causing crashing of the asset library on systems with low threadcount CPUs. This was missed as I did testing only with machines of 8 threads and higher. This bu… Continue Reading →
Godot Leap Motion Support Support for the Leap Motion sensor was added as a GDNative plugin a few months back however full support for this sensor required changes made in Godot 3.0.3. With Godot 3.0.3 officially released we can now announce support for this wonderful device. … Continue Reading →
The Godot Jam starts now, theme: Temperature With a slight delay(1), the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE That’s it! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 U… Continue Reading →
Maintenance release: Godot 3.0.3 We are proud to announce the availability of Godot 3.0.3. Thanks to Ignacio Etcheverry (neikeq) it is now possible to export C# based projects to Windows, Linux, and MacOSX! This release, however, still has the APK permission problem. We’re hoping to f… Continue Reading →
Vote for the Godot Jam’s theme! As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. Check the itch.io page for the latest details and to register! We had dozens of great proposals f… Continue Reading →
Upcoming Godot Jam on 15-18 June, theme proposals We’ll host a new Godot Community Game Jam next week-end, from Friday 15 June to Monday 18 June, see the itch.io jam page. It’s been a loooong time since our previous one in December 2016, and the community has changed a lot since then, so we’re thrille… Continue Reading →