Enjin Coin supports Godot and announces upcoming module Right after our announcement that we want to hire a second contributor part-time, our Patreon campaign got a huge boost beyond that goal and towards the next. It was in fact due to arrival of our first Platinum sponsor, Enjin Coin, bringing us an addit… Continue Reading →
Please help us reach our second Patreon goal so we can hire karroffel part-time! Edit: When this post was written we were slightly below our second goal of $4,500 – thanks to a soon-to-be-announced Platinum sponsor, we already reached this second goal and are well on our way to the third one! More infos on our plans for this third … Continue Reading →
Please help us reach our second Patreon goal so we can hire Thomas part-time! Edit: When this post was written we were slightly below our second goal of $4,500 – thanks to a soon-to-be-announced Platinum sponsor, we already reached this second goal and are well on our way to the third one! More infos on our plans for this third … Continue Reading →
Help complete translations for Godot 3.0! Since Godot 2.1, we have support for translating the Godot editor, and recent stable releases have almost complete translations in Spanish, German, French, Russian, Chinese Simplified, Korean and many others! As we are nearing the 3.0 release, it’s the… Continue Reading →
Godot 3 at the Capitole du Libre 2017 We will be at the Capitole du Libre this week-end with Julian Murgia and Gilles Roudière. It’s one of the largest French events dedicated to Free Software, and it’s taking place in Toulouse. We will have a stand during the two days where you can chat w… Continue Reading →
Hero Wanted! Help fix the remaining issues for 3.0! Hero Wanted! Godot 3.0 is in its final march towards a stable release, hopefully before year’s end. The first beta will be released shortly and then release candidates and stable. There are, however, many issues open in the tracker and the idea is to f… Continue Reading →
Godot 3’s VR and AR support With Alpha 2 now out and C# rightfully stealing the spotlight for this release, there is another long awaited new feature that has been added to Godot: VR support. We’re also making good progress on the AR front, however it is unlikely for AR to be add… Continue Reading →
Godot 3.0 switches to Bullet for physics Godot’s physics engine Back at the first versions of Godot (a decade ago), not many physics engines existed or were available. Even if a few were, Godot always had quite demanding API requirements for them (such as Area nodes, KinematicBody, RayCast sh… Continue Reading →
Dev snapshot: Godot 3.0 alpha 2 A little treat (or is it a trick?) for our community on this Halloween eve: Godot 3.0 alpha 2 is out, ready for your testing! It’s already been 3 months since our previous official development snapshot, and lots of bugs have been fixed, making us one b… Continue Reading →
Get ready for the GitHub Game Off with Godot GitHub has announced the 5th edition of its Game Off game jam, hosted on itch.io from November 1st to December 1st 2017. The main feature of Game Off is its focus on free and open source tools for game development, and this is obviously something that … Continue Reading →