Maintenance release: Godot 3.4.1 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade pat… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta4 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.1-stable: Upgrade considerations (potential breaking changes): explicitly requires Java 8 or higher (issue #166… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta1 A non-production release for development and testing, which will hopefully lead to a “stable” release. TODO – the release description below is still work in progress … Noteworthy changes relative to 3.4.1-stable: Upgrade considerations (potential b… Continue Reading →
Release candidate: Godot 3.4.1 RC 3 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade pat… Continue Reading →
Raze 1.3.1 releases Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:SW: fixed sound listener angle for the remote con… Continue Reading →
Raze 1.3.1 releases Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS (1.2.1) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:SW: fixed sound listener angle for the re… Continue Reading →
Castle Game Engine: Big merge: Delphi compatibility, integration with Vampyre Imaging Library, many new/upgraded examples, inspector improvements, more I have just merged a giant pull request to CGE with 334 commits! This is a big work from Andrzej Kilijański and me (Michalis Kamburelis) from the last 3.5 months, and it includes: Delphi compatibility! See PR 350 for details what works with Delphi — in short, almost everything 🙂 The supported compilers page was … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #28 – November 2021 Welcome to the 28th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →