Rust GameDev: This Month in Rust GameDev #29 – December 2021 Welcome to the 29th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
ETL Special Delivery It’s time for a release of a new ET:Legacy map overhaul! After a test period with the ET:Legacy Competitive discord, the time has come for a public release of ETL Special Delivery! Originally created by Apple and GW, with the Tourname… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta9 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.5.0-beta7: Bugs and defects addressed: inaccurate mouse positions on non-Apple systems (issue #1745, PR #1746) Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta7 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.5.0-beta6: Bugs and defects addressed: inaccurate mouse positions on non-Apple systems with HiDPI (issue #1745, c… Continue Reading →
Castle Game Engine: Oculus Quest 2: Developer Mode for Castle Game Engine enabled! With huge thanks to Rick Lentz, I now have Oculus Quest 2 at my disposal! Which means that we’re absolutely going to port Castle Game Engine, with all games and tools (like view3dscene) to it, as our first VR device. Don’t ask me yet about the timeline 🙂 I’m after a quick 1 hour fun, … Continue reading ➤ Continue Reading →
Castle Game Engine: Big documentation update – new manual, with tutorial, about using viewports and scenes (from editor and from code) Our documentation about viewports and scenes (one of the most important concepts in Castle Game Engine) got a big update! I wrote new pages documenting how to use the editor to setup 3D and 2D worlds, and how to use Pascal API with latest features and best practices. This is a “must read” for everyone … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 3.5 beta 1 Godot 3.4 was released 2 months ago, and some of the major planned features for Godot 3.5 have since been merged and are now ready for wider testing. So we’re starting the beta testing phase with this already significant set of changes, and we’ll have … Continue Reading →
Godot Showcase – RPG in a Box developer talks about his experience Welcome to a new Godot showcase developer interview to start off the new year! This time, we asked Justin Arnold about his experience developing and releasing his project RPG in a Box. This "engine within an engine" demonstrates that Godot is… Continue Reading →
The engine was renamed to Fyrox The engine was renamed from rg3d to Fyrox. There are multiple reasons for that: Continue Reading →