Castle Game Engine: TCastleImageTransform – best way now to place image inside a TCastleViewport

We have a new component , which is now the most advised way to place simple image inside a viewport. This is great for static backgrounds in games, backgrounds that move with player, static pieces of 2D levels etc. So we now have 2 advised (simple, available in editor, full-featured) ways to handle images: (if …

Castle Game Engine: More integration with Vampyre Imaging Library, used by default with both FPC and Delphi

We’re moving further with Vampyre Imaging Library integration, to have more features related to image loading and at the same time less code to maintain in Castle Game Engine. We now use Vampyre always, by default, with both FPC and Delphi. This makes our code simpler and more consistent. Note: our castle_base.lpk depends on Vampyre …