Unciv: 4.8.8 4.8.8 performance: Faster ruleset validation Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: AI Open Borders Offer fix Fix Nuke Notification Fix City construction context menu changing Puppets – By… Continue Reading →
Unciv: 4.8.7 4.8.7 Reload images when downloading or removing a mod Better mod compatibility autochanges (remove removed units/improvements correctly) By tuvus: Added ‘civ returned worker’ notification Liberating civ grants open borders By SomeTroglodyte: Reorga… Continue Reading →
Unciv: 4.8.6 4.8.6 Mod checker accepts era for unit type AI Declaration of Friendship rework – By tuvus By SomeTroglodyte: A ‘Status’ column for City Overview Fix maximum window bounds for zoomed-in displays Generic Widget/Provider framework for sortable grids R… Continue Reading →
Unciv: 4.8.5 4.8.5 Removed double notifications and processing of treaties when traded – By tuvus By SomeTroglodyte: Global Constructions Blacklist Prevent selling free buildings Defense against Circular upgrade paths in mods Modding: ‘Receive free [unit] when y… Continue Reading →
Unciv: 4.8.4 4.8.4 By SeventhM: Fix unique Great Prophets not having the correct cost when buying at an increasing cost Fix free units with a build limit not spawning Fix AI getting stuck when it can’t promote with enough xp Allow the Space key to close Alert pop… Continue Reading →
Unciv: 4.8.3 4.8.3 Allow unique parameters to contain square brackets Library updates for performance and stability Targetting refactor – By Framonti Continue Reading →
Unciv: 4.8.2 4.8.2 performance: Don’t autoupdate stale multiplayer games (more than a week old) Buildings missing from ruleset are removed from loaded games properly By SomeTroglodyte: Fix Map Editor double map holders after ruleset change Improve “does this unit … Continue Reading →
Unciv: 4.8.1 4.8.1 Fixed AI attack targetting – By tuvus By SeventhM: Add unique for a promotion to be free Fix cities getting the resource list of other cities Fix ChangesTerrain unique for base terrains – By SomeTroglodyte Units teleport away from city center w… Continue Reading →
Mindustry: Build 146 Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval units sometimes attempting to pa… Continue Reading →