Unciv: 4.7.5 4.7.5 Solved concurrency crashes due to players keypress-activating disabled buttons ‘liberate city and resurrect civ’ no longer crashes AI no longer purchases non-contiguous tiles City name translation for conquered popup does not get icon Promotion p… Continue Reading →
Unciv: 4.7.4 4.7.4 Zoom in/out of history charts – By JackRainy Removing old buildings on enemy capital (when not last city) no longer crashes Liberating city with multiple units in it no longer errors By SomeTroglodyte: Fixed ruleset error crashes Fixed loading … Continue Reading →
Unciv: 4.7.3 4.7.3 Linked Unit Types and Promotions in Civilopedia Added new unique – “Automatically built in all cities where it is buildable” By SeventhM: Added unique “May travel on Water tiles without embarking” Change the default cost of buildings and the def… Continue Reading →
Mindustry: Build 145 Fixed logic icons for certain content being squished Fixed a freeze caused by stack routers Fixed Base AI not working sometimes Fixed mods not being able to override UI images Fixed map flags added in objectives not syncing Fixed a crash related to ed… Continue Reading →
Mindustry: Build 145 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3675547701016637353]here[/url]. Continue Reading →
Unciv: 4.7.2 4.7.2 Resolved performance problem Performance improvements! Automated air units no longer lose “automated” state after moving between cities By SomeTroglodyte: Fix conditionals for trigger upon declaring friendship running twice More keyboard binding… Continue Reading →
Unciv: 4.7.1 4.7.1 AI: AI prioritizes purchace path to highly desirable tiles AI prioritizes work boats, and creates work boats for close non-contiguous cities Workers try to build roads utilizing existing roads, and railroads overriding existing roads Modding: U… Continue Reading →