Unciv: 4.16.13 4.16.13 Fixed techs showing ‘0 turns’ and yet not being researched Fixed trigger uniques with broken city filters Only buildable improvements are viable comparisons for determining if a City Center can provide a resource Added ‘era number’, ‘speed modi… Continue Reading →
Unciv: 4.16.12 4.16.12 Modding: Warn of rendering performance problems for split atlases Avoid crash from ‘in this city’ uniques when not applied in the context of a city New countable for adopted policies supports policyFilter – By SomeTroglodyte Added UponLosingC… Continue Reading →
Release Candidate for SuperTuxKart 1.5 The SuperTuxKart team is happy to announce the first release candidate for SuperTuxKart 1.5. Several months have elapsed since the release of the 1.5 beta version, and more changes than we initially anticipated have delayed the release. Our contributo… Continue Reading →
Unciv: 4.16.11 4.16.11 Don’t spawn prophet in holy city if it’s been taken over City location ranking takes modded city work range into account Modding: Avoid crashes from ‘free buildings that no longer apply once they’re in the city / change which buildings are free… Continue Reading →
Unciv: 4.16.10 4.16.10 Disabled android-specific behaviour of text fields since it’s broken currently 😐 Fixed city screen buildings panel not fully scrollable Only add mod search textboxes if there are at least 10 mods (cleaner UI) uniques: Add a ‘not constructed by… Continue Reading →
Unciv: 4.16.9 4.16.9 AI: Don’t choose one-time-action promotions Display city-state bonuses per relationship level Conditional city-state bonuses colored green only when conditional applies By RobLoach: Add ability to remove entire policy branches Gods & Kings:… Continue Reading →
Unciv: 4.16.8 4.16.8 Unit triggerables with triggers, no longer trigger on new units Clicking on statuses opens promotion screen AI: City states disband great prophets Don’t offer peace when we’re just about to take a city Multiplayer: Better, less buggy resign/s… Continue Reading →
Unciv: 4.16.7 4.16.7 Countable can accept arbitrary mathematical Expressions – Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation! Added ‘search mods’ in new game screen and mod checker Fixed bugs in unique validation and in countable … Continue Reading →
Mindustry: Build 149 (Beta) Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave state when game is closed Fixed over… Continue Reading →