Simulation
There are 371 posts filed in Simulation (this is page 17 of 38).
Thrive: Progress Update 09/23/2023
We’ve had a flurry of activity throughout this week, with returning developers and new faces alike coming together to push forward a great amount of progress. Looks like our next release will be seeing improved UI, less crashes, more part …
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Thrive: Progress Update 09/16/2023
We’ve had a burst of activity this week due to the sudden contributions of some unaffiliated programmers, so we are happy to say we’ve got a nice devbuild for this week as a result. Unfortunately, the resulting onslaught of PRs …
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Thrive: Progress Update 09/09/2023
New feature development continued this week for 0.6.4 with the new feature of allowing chemoreceptors to be customized to detect cells. This will allow some interesting gameplay options like finding prey or predators that might be a threat to the …
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Thrive: Progress Update 09/02/2023
It’s a brand new month, and progress continues to be made behind the scenes with the physics integration. Microbe movement has been reintroduced in the performance benchmark, and it currently shows a 100 fps increase compared to the normal performance …
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Thrive: Progress Update 08/26/2023
The physics simulation integration continues as the primary focus, which should ultimately result in significant decreases in processing time related to physics handling. Our programming lead reports a roughly 20-50% faster processing rate for what has been integrated so far, …
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Thrive: Progress Update 08/19/2023
This week we’ve had a bit of progress behind the scenes as our programming lead focuses on the performance refactor, which should hopefully free up enough resources to make for a more stable gameplay. Analysis on the state of AI …
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Thrive: Progress Update 08/12/2023
The devbuild might be a little quaint this week as there is not much yet ready for release on the programming side of things, but we have had some substantial activity on our forums as some developers attempt to push …
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Thrive: Progress Updade 08/05/2023
We are back in business this week as our primary programmer and employee is now back from vacation. This means progress will resume a steady pace as we are no longer solely relying on volunteer development. Programming New DevBuild for …
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Thrive: Progress Update 07/29/2023
We’ve had a burst of activity this week, with a new icon design for the oxytoxysynthase, some new concept dsicussion, and some progress in the game’s programming. Unfortunately no patreon devbuild for this week, but development should considerably pick up …
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