Simulation
There are 407 posts filed in Simulation (this is page 3 of 41).
Thrive: Progress Update 12/06/2025
The biggest news this week is Thrive version 0.9.2! We’re hopeful that this version is a lot more stable on release than 0.9.1 was, but we still did not have a beta period, unlike our typical updates. Please report any issues you find!
First of all, it fixes the remaining know bugs from 0.9.1 that were not fixed in 0.9.1.1. Beyond …
Thrive: Progress Update 11/29/2025
Thrive: Progress Update 11/22/2025
The big news for today is the release of Thrive 0.9.1! This is the first of our smaller updates leading up to the big 1.0. Highlights include a new array of patch events, a newly overhauled MP calculation system and a new intro cutscene when you choose a panspermia start. Notably, all the previous bugs with the new save/loading system …
Thrive: Progress Update 11/15/2025
Thrive: Progress Update 11/08/2025
Just last week we released Thrive version 0.9 including our new terrain system, and a significant amount of work this week went into post-patch support. Patch version 0.9.0.1 was published this Tuesday, fixing several bugs in the new saving system and a few exploits that allowed infinite MP in the editor. But work is also already …
React on a post
Thrive: Devblog #49: Microbe Terrain
Thrive: Progress Update 10/25/2025
Ladies and gentlemen, a release candidate is available for your enjoyment today – well, atleast if you don’t mind not being to save while in the editor! Link to the build thread: https://community.revolutionarygamesstudio.com/t/0-9-0-beta-testing/8710
Progress will continue to be made this upcoming week to ensure saving is working…