ZeroK: 4K screen scaling and local replay fix We've just knocked off two longstanding issues and they need wider testing.Adoption of 4K screens seems to be slowly on the rise, so today we bit the bullet and trawled through UI framework code. The result is screen scaling which defaults to floor… Continue Reading →
ZeroK: Zero-K v1.6.2.10 – Factory Cost This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf Dart, reduce the factory cost change and improve the singleplayer UI.BalanceFactory (and Strider Hub) cost 1000 -&… Continue Reading →
ZeroK: Zero-K v1.6.2.9 – Shieldbot Balance Shieldbots escaped the previous patch relatively unscathed. Here is a version to rectify this oversight.BalanceRacketeer: Reload time 7s -> 10s. Disarm time 9s -> 6s. Damage 1500 -> 1800. This is indeed a significant nerf. The intention i… Continue Reading →
ZeroK: Zero-K v1.6.2.3 – Balance Update This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes inf… Continue Reading →
ZeroK: Coop Campaign You can now enjoy the single-player campaign together with one or more friends in a brand new coop mode.If you start Zero-K from steam, you will find "Invite Friends" button in several places. Coop works in these places: single player camp… Continue Reading →
ZeroK: 1v1 Tournament February 3rd 2018 There is going to be a 1v1 tournament held at 19:00 UTC on Saturday 3rd February. Sign up in the thread: http://zero-k.info/Forum/Thread/24720 Continue Reading →
ZeroK: Expensive factories and engine update In a response to the power of Gunship starts and air switches we are experimenting with a cost increase from 600 to 1000 for factories (and the strider hub). The change is large to better reveal its effects. Your first factory is still free. Try it out… Continue Reading →
ZeroK: Zero-K v1.6.1.6 – Amphbots and Lobsters This release is primarily a balance patch with some much-needed love for Amphbots. They have finally received an "artillery" unit and, as is tradition among the Bot factories, it has new and unusual mechanics. This artillery, the Lobster, thr… Continue Reading →
ZeroK: Campaign Week 12 – Superweapons This is the last week of mission releases, bringing us to a total of 71. We've saved the biggest for last with missions for Paladin, Detriment and the three superweapons. A big thankyou to everyone who has posted feedback so far. Keep the feedback … Continue Reading →
ZeroK: New Ranks and Bugfixes The profile page has been redesigned with a focus on removing unneeded text in favor of more intuitive graphical elements. The pages are now styled depending on your in-game rank, following the existing theme of black-body radiation. Instead of relying… Continue Reading →