ZeroK: Thanks for the great release! The release has far exceeded our expectations and we've gained a lot of new players for the community who, overall, seem pretty nice. The servers have held up and, apart from a crash on Friday, everything has gone really smoothly. The campaign and … Continue Reading →
ZeroK: Zero-K soon on Steam – Tell everyone! Zero-K is out on Steam in less than a day. Here is what you can do to help: Ask friends (acquaintances, passers-by) to get Zero-K on Steam, after all, it's free! Get Steam Zero-K and write a review. This tells Steam to tell more people about Zer… Continue Reading →
ZeroK: More Planetwars Testing With the Steam release fast approaching we have launched another test Planetwars to fix any lingering issues and ensure that it all works. For stability there are few new features however we have found the time to do some balance changes on the structu… Continue Reading →
ZeroK: Planetwars Testing Planetwars is now online for testing, with plans to run a full round within the next two months. We encourage you to join a faction and conquer some planets, with the caveat that this is just a testing round. Bugs and unexpected changes are likely and … Continue Reading →
ZeroK: Zero-K v1.6.3.5 – Sea and Rogue Fix The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance change… Continue Reading →
ZeroK: Zero-K v1.6.3.2 – Rabbit Hole of Balance The smooth aiming update from early February is paying dividends in balance disruption. Units with high turn rate (ie Reaver) and high fire rate (ie Reaver) gained the ability to jink while constantly firing at their target, effectively increasing thei… Continue Reading →
ZeroK: March 3rd 2v2 Tournament and Zero-K v1.6.2.14 – Tank Buffs There will be a 2v2 tournament held on Saturday 3rd March at 19:00 UTC. Learn more and sign up here: http://zero-k.info/Forum/Thread/24838In Zero-K v1.6.2.14 we address the rocky Tank earlygame. Welder should now live up the the name 'Armed Constru… Continue Reading →
ZeroK: 4K screen scaling and local replay fix We've just knocked off two longstanding issues and they need wider testing.Adoption of 4K screens seems to be slowly on the rise, so today we bit the bullet and trawled through UI framework code. The result is screen scaling which defaults to floor… Continue Reading →
ZeroK: Zero-K v1.6.2.10 – Factory Cost This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf Dart, reduce the factory cost change and improve the singleplayer UI.BalanceFactory (and Strider Hub) cost 1000 -&… Continue Reading →
ZeroK: Zero-K v1.6.2.9 – Shieldbot Balance Shieldbots escaped the previous patch relatively unscathed. Here is a version to rectify this oversight.BalanceRacketeer: Reload time 7s -> 10s. Disarm time 9s -> 6s. Damage 1500 -> 1800. This is indeed a significant nerf. The intention i… Continue Reading →