ZeroK: Zero-K v1.6.2.3 – Balance Update This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes inf… Continue Reading →
ZeroK: Coop Campaign You can now enjoy the single-player campaign together with one or more friends in a brand new coop mode.If you start Zero-K from steam, you will find "Invite Friends" button in several places. Coop works in these places: single player camp… Continue Reading →
ZeroK: 1v1 Tournament February 3rd 2018 There is going to be a 1v1 tournament held at 19:00 UTC on Saturday 3rd February. Sign up in the thread: http://zero-k.info/Forum/Thread/24720 Continue Reading →
ZeroK: Expensive factories and engine update In a response to the power of Gunship starts and air switches we are experimenting with a cost increase from 600 to 1000 for factories (and the strider hub). The change is large to better reveal its effects. Your first factory is still free. Try it out… Continue Reading →
ZeroK: Zero-K v1.6.1.6 – Amphbots and Lobsters This release is primarily a balance patch with some much-needed love for Amphbots. They have finally received an "artillery" unit and, as is tradition among the Bot factories, it has new and unusual mechanics. This artillery, the Lobster, thr… Continue Reading →
ZeroK: Campaign Week 12 – Superweapons This is the last week of mission releases, bringing us to a total of 71. We've saved the biggest for last with missions for Paladin, Detriment and the three superweapons. A big thankyou to everyone who has posted feedback so far. Keep the feedback … Continue Reading →
ZeroK: New Ranks and Bugfixes The profile page has been redesigned with a focus on removing unneeded text in favor of more intuitive graphical elements. The pages are now styled depending on your in-game rank, following the existing theme of black-body radiation. Instead of relying… Continue Reading →
ZeroK: Campaign Week 11 and 2v2 Tournament We are in the second last week of campaign missions. Almost all units have missions at by this point with the missions for this week for striders and heavy turrets. Remember to post feedback: http://zero-k.info/Forum/Thread/24614The first tournament of… Continue Reading →
ZeroK: Campaign Week 10 – Jumpbots, Nuke and Sea Striders On the third-to-last week of campaign missions, my Commander sent to me:Three floating StridersTwo Jumpbot missionsand a Nuclear Missile Silo.Post your feedback here: http://zero-k.info/Forum/Thread/24594 Continue Reading →
ZeroK: Campaign Week 9 – Planes and Artillery The missions are increasing in size as we enter the final few weeks of the campaign release. The missions this week take place in epic battles involving combinations of planes, striders and cross-map artillery. Be sure to post feedback: http://zero-k.i… Continue Reading →