ZeroK: Zerok- v1.1.3.6 Major changes for this version are the ability to use priority for stockpile and morph, a Stiletto nerf and changes to the way keybinds are handled. There are also a lot of code changes a fixes.The keybinds change has reset all keybinds. Players which … Continue Reading →
ZeroK: Zero-K v1.1.2.0 Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.Graphics New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound New EM… Continue Reading →
ZeroK: Zero-K story: Behind the scenes Thanks to an intrepid inside source, we have access to previously-secret footage of the Zero-K developer team discussing the game's story. Enjoy 🙂 Continue Reading →
ZeroK: Zero-K v1.1.1.2 Lots of improvements were made over the month. UI optimizations, bugfixes, a few new features. But not all the changes are good, for there's something strange in the neighborhood…New Halloween Ghost Possession gamemode (beta)A galaxy is in danger… Continue Reading →
ZeroK: Zero-K v1.1.1.1 & Bombard Commander A new commander has been added with model by CaptainBenz. The effect of the energy investment reimbursement system has been reduced.Commanders New Bombard Commander Battle Commander damage bonuses halved; removed artillery options. Strike Commander… Continue Reading →
ZeroK: New illustration by Jeremy Gooch Happy new year!! Jeremy Gooch sent us a new awesome illustration for Zero-K:or if you want to get really high res (30MB) enjoy 🙂 Continue Reading →
ZeroK: Zero-K review in c’t Zero-K review has been published in a printed german magazine "c't" (-> http://www.heise.de/ct/ ). It's the second most popular German computer magazine.You can read the article about us here: http://zero-k.info/temp/zerok_ct_26_co… Continue Reading →
ZeroK: Zero-K v1.0.12.3 Merry Christmas! Just a small update to keep your game experience in top shape for when Santa comes. Even for those of you who were more naughty than nice. Enjoy!Balance Flamethrower units do not avoid shooting friendlies (prone to labhax) Djinn aut… Continue Reading →
ZeroK: Zero-K v1.0.12.2 Lots of small fixes here and a few noticeable changes. Structures have become uncloakable to improve lategame raiding and FFA interaction. Saktoth has crafted a new LLT model and plans to finish a set of turrets. These release notes include changes fro… Continue Reading →
ZeroK: Zero-K Cinematic Trailer by KingRaptor We've made a cinematic trailer for Zero-K, narrating some of the backstory of the game.Check it out here: Be sure to watch in HD! Continue Reading →