ZeroK: Zero-K v1.0.10.8 Zero-K v1.0.10.8A moment of free time spawns a flurry of much needed fixes. Pathing should be improved. New wreck models by psimyn.Fixes Outlaw decloaks while firing using the on/off toggle. Rogue stands higher and is now much less prone to friendly… Continue Reading →
ZeroK: Zero-K v1.0.10.2 After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association. Other important changes include several optimizations to the code and a large number of … Continue Reading →
ZeroK: QuickMatch and springie improvements We have rolled out a new version of autohost and lobby which change the way stuff works: Starting the game starting the game now needs a vote if more than 1 players are present (!start causes a poll to start) auto starting was removed attempting … Continue Reading →
ZeroK: Zero-K v1.0.9.7 Zero-K v1.0.9.7We're steadily climbing higher. Here are the changes since v1.0.8.7. In particular we are using Spring 91.0, unit targeting should be a lot better and there is a texture for terraform.BalanceHammer Range 820 -> 840 Phoenix, rev… Continue Reading →
ZeroK: Zero-K v1.0.8.7 The constant cycle of improvements continues.Note: many of these changes were in previous stables following v1.0.8.1, just not disclosed because they didn't merit news posts on their own.BalanceGrizzly: HP 10k -> 9k Goliath: Replaced flamet… Continue Reading →
ZeroK: Zero-K v1.0.8.1 The tides are shifting, and commanders are off on a beach vacation.BalanceOut of combat repair speed reduced to 2x build speed (from 3x).Hunter Range 330 -> 400 Torpedo speed 120 -> 200, turnrate 30k -> 20k AoE 40 -> 48 Turret turn rat… Continue Reading →
ZeroK: Zero-K v1.0.7.8 + new PlanetWars beta The new, improved PlanetWars is currently undergoing beta testing. All players are welcome to participate in this game of galactic conquest (and report any bugs you see). Bear in mind though that we may decide to reset the galaxy when round 12 formally… Continue Reading →
ZeroK: Engine Situation + Zero-K v1.0.7.7 There has been a bit of confusion surrounding the release of Spring 89.0.Springie was set to use 89.0 upon release but at this point the new version was not technically live on the server. Through testing we decided to use 88.0 for now.Unfortunately 89… Continue Reading →
ZeroK: Zero-K v 1.0.7.0 Beware of sharks when swimming.Interface Added menu buttons for Set Target and Cancel Target Attack warning removed for spectators Possible fix for some crashes Fixes to rejoin progress bar Graphics Shield distortion FX removed completely from … Continue Reading →
ZeroK: Zero-K v1.0.6.8 This release mainly exists to fix the invulnerable Annihilator change of v1.0.6.6. Rapier is also slightly de-nerfed and maybe people won't cringe when new players make Archer.BalanceRapier: Revert range nerf (320 -> 340) Reduce damage nerf (… Continue Reading →