ZeroK: Special event – Raider weekend This weekend, raider units of Zero-K can roam freely, galloping in valleys, making laser shows and shooting plasma at singularities.Staple low tech defensive structures defender and lotus are offline for maintenance 🙂 Continue Reading →
ZeroK: Zero-K v1.1.6.0 (finally) After a three-month delay, huge cost overruns and the resignation of the Czech president, a new Zero-K stable is finally out! This one makes long-awaited balance changes to some particularly notorious units, and swats a good number of the most annoying… Continue Reading →
ZeroK: Multiplatform Zero-K lobby There is now a new Zero-K lobby, I hope that auto-upgrade worked well on your system :)This new version also works on Linux and should work on Mac with little tweaks.To install on Linux, run something like that:quote:sudo apt-add-repository ppa:spring/… Continue Reading →
ZeroK: Welcome to the past ZK now at 1.1.3.6 with engine 91 .. until performance and other issues are fixed (aahhhh the smoothnesss!)Please use the standard Zero-K lobby on Windows or WebLobby (http://weblobby.springrts.com/) and NOTAlobby on Linux to join games.You can of cours… Continue Reading →
ZeroK: Zero-K v1.1.4.0 with Spring 94.1 After fighting through a swarm of bugs we are ready to release a version of Zero-K compatible with Spring 94.1. We've been hard (and slow) at work fixing compatibility issues and working around new engine bugs. There are many important fixes in thi… Continue Reading →
ZeroK: Zerok- v1.1.3.6 Major changes for this version are the ability to use priority for stockpile and morph, a Stiletto nerf and changes to the way keybinds are handled. There are also a lot of code changes a fixes.The keybinds change has reset all keybinds. Players which … Continue Reading →
ZeroK: Zero-K v1.1.2.0 Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.Graphics New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound New EM… Continue Reading →
ZeroK: Zero-K story: Behind the scenes Thanks to an intrepid inside source, we have access to previously-secret footage of the Zero-K developer team discussing the game's story. Enjoy 🙂 Continue Reading →
ZeroK: Zero-K v1.1.1.2 Lots of improvements were made over the month. UI optimizations, bugfixes, a few new features. But not all the changes are good, for there's something strange in the neighborhood…New Halloween Ghost Possession gamemode (beta)A galaxy is in danger… Continue Reading →
ZeroK: Zero-K v1.1.1.1 & Bombard Commander A new commander has been added with model by CaptainBenz. The effect of the energy investment reimbursement system has been reduced.Commanders New Bombard Commander Battle Commander damage bonuses halved; removed artillery options. Strike Commander… Continue Reading →